public static ControllerPreset GetXInputDefaultRocketPreset(IController controller) { ControllerPreset preset = new ControllerPreset(); preset.name = "XInput Default"; int buttonsCount = controller.GetButtonsCount(); #if !LINUX preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadLeft), DiscreteAction.SAS); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadRight), DiscreteAction.Light); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadUp), DiscreteAction.RCS); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadDown), DiscreteAction.Gear); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Back), DiscreteAction.Abort); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.X), DiscreteAction.NextPreset); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Y), DiscreteAction.FullThrottle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.A), DiscreteAction.Stage); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.B), DiscreteAction.CutThrottle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.LeftStick), DiscreteAction.CameraViewToggle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.RightStick), DiscreteAction.NavballToggle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Guide), DiscreteAction.OrbitMapToggle); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickX, new Bitset(buttonsCount), ContinuousAction.CameraX); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickY, new Bitset(buttonsCount), ContinuousAction.CameraY); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickY, new Bitset(buttonsCount, (int)XInput.Button.LB), ContinuousAction.CameraZoom); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount), ContinuousAction.Yaw); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickY, new Bitset(buttonsCount), ContinuousAction.Pitch); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.LB), ContinuousAction.Roll); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.RB), ContinuousAction.X); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickY, new Bitset(buttonsCount, (int)XInput.Button.RB), ContinuousAction.Y); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.LB | (int)XInput.Button.RB), ContinuousAction.Z); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftTrigger, new Bitset(buttonsCount), ContinuousAction.ThrottleDecrement); preset.SetContinuousBinding((int)XInput.AnalogInput.RightTrigger, new Bitset(buttonsCount), ContinuousAction.ThrottleIncrement); #endif return preset; }
public static ControllerPreset GetXInputDefaultRocketPreset(IController controller) { ControllerPreset preset = new ControllerPreset(); preset.name = "XInput Default"; int buttonsCount = controller.GetButtonsCount(); #if !LINUX preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadLeft), DiscreteAction.SAS); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadRight), DiscreteAction.Light); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadUp), DiscreteAction.RCS); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.DPadDown), DiscreteAction.Gear); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Back), DiscreteAction.Abort); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.X), DiscreteAction.NextPreset); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Y), DiscreteAction.FullThrottle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.A), DiscreteAction.Stage); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.B), DiscreteAction.CutThrottle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.LeftStick), DiscreteAction.CameraViewToggle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.RightStick), DiscreteAction.NavballToggle); preset.SetDiscreteBinding(new Bitset(buttonsCount, (int)XInput.Button.Guide), DiscreteAction.OrbitMapToggle); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickX, new Bitset(buttonsCount), ContinuousAction.CameraX, false); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickY, new Bitset(buttonsCount), ContinuousAction.CameraY, false); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftStickY, new Bitset(buttonsCount, (int)XInput.Button.LB), ContinuousAction.CameraZoom, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount), ContinuousAction.Yaw, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickY, new Bitset(buttonsCount), ContinuousAction.Pitch, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.LB), ContinuousAction.Roll, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.RB), ContinuousAction.X, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickY, new Bitset(buttonsCount, (int)XInput.Button.RB), ContinuousAction.Y, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightStickX, new Bitset(buttonsCount, (int)XInput.Button.LB | (int)XInput.Button.RB), ContinuousAction.Z, false); preset.SetContinuousBinding((int)XInput.AnalogInput.LeftTrigger, new Bitset(buttonsCount), ContinuousAction.ThrottleDecrement, false); preset.SetContinuousBinding((int)XInput.AnalogInput.RightTrigger, new Bitset(buttonsCount), ContinuousAction.ThrottleIncrement, false); #endif return(preset); }
public override void DoWindow(int window) { //GUILayout.BeginHorizontal(); //GUILayout.FlexibleSpace(); if (GUI.Button(new Rect(windowRect.width - 24, 4, 20, 20), "X") //if (GUILayout.Button("X", GUILayout.Height(16)) || m_Controller == null || m_Controller.iface == null) { shouldBeDestroyed = true; if (m_Controller != null) { m_Controller.presetEditorOpen = false; AdvancedFlyByWire.Instance.SaveState(null); } //GUILayout.EndHorizontal(); return; } //GUILayout.EndHorizontal(); var currentPreset = m_Controller.GetCurrentPreset(); GUILayout.BeginHorizontal(); GUILayout.Label("Preset: "); currentPreset.name = GUILayout.TextField(currentPreset.name, GUILayout.Width(256)); if (m_Controller.currentPreset <= 0) { GUI.enabled = false; } if (GUILayout.Button("<")) { m_Controller.currentPreset--; } GUI.enabled = true; if (m_Controller.currentPreset >= m_Controller.presets.Count - 1) { GUI.enabled = false; } if (GUILayout.Button(">")) { m_Controller.currentPreset++; } GUI.enabled = true; if (GUILayout.Button("New")) { m_Controller.presets.Add(new ControllerPreset()); m_Controller.currentPreset = m_Controller.presets.Count - 1; } if (GUILayout.Button("Clone")) { var preset = m_Controller.presets[m_Controller.currentPreset]; var newPreset = new ControllerPreset(); foreach (var pair in preset.continuousActionsMap) { newPreset.continuousActionsMap.Add(pair.Key, new ContinuousActionEntry(pair.Key, pair.Value.Bitset.Copy(), pair.Value.Axis, pair.Value.Inverted)); } foreach (var pair in preset.discreteActionsMap) { newPreset.discreteActionsMap.Add(pair.Key, new DiscreteActionEntry(pair.Key, pair.Value.Bitset.Copy())); } m_Controller.presets.Add(newPreset); m_Controller.currentPreset = m_Controller.presets.Count - 1; } string destructiveRemoveLabel = "Delete"; if (m_DestructiveActionWait) { destructiveRemoveLabel = "Sure?"; } if (m_Controller.presets.Count <= 1 /*|| m_Controller.currentPreset == 0 */) { GUI.enabled = false; } if (GUILayout.Button(destructiveRemoveLabel)) { if (m_DestructiveActionWait) { if (m_Controller.presets.Count > 1) { m_Controller.presets.RemoveAt(m_Controller.currentPreset); m_Controller.currentPreset--; if (m_Controller.currentPreset < 0) { m_Controller.currentPreset = 0; } m_DestructiveActionWait = false; m_DestructiveActionTimer = 0.0f; } } else { m_DestructiveActionWait = true; m_DestructiveActionTimer = 2.0f; } } GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (m_ChooseDiscreteAction || m_ChooseContinuousAction) { GUI.enabled = false; } if (GUILayout.Button("Add button")) { m_ChooseDiscreteAction = true; //m_ChosenDiscreteAction = DiscreteAction.None; m_ChooseDiscreteActionRect = new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 256, 512); } if (GUILayout.Button("Add axis")) { m_ChooseContinuousAction = true; //m_ChosenContinuousAction = ContinuousAction.None; m_ChooseContinuousActionRect = new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 256, 512); } GUI.enabled = true; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition); foreach (var action in (ContinuousAction[])Enum.GetValues(typeof(ContinuousAction))) { if (action == ContinuousAction.None) { continue; } var axisBitsetPair = currentPreset.GetBitsetForContinuousBinding(action); if (axisBitsetPair.Value == null) { continue; } GUILayout.BeginHorizontal(); GUILayout.Label(Stringify.ContinuousActionToString(action)); GUILayout.FlexibleSpace(); string label = ""; if (m_CurrentlyEditingContinuousAction == action) { label = "Press desired combination"; var buttonsMask = m_Controller.iface.GetButtonsMask(); for (int i = 0; i < m_Controller.iface.GetAxesCount(); i++) { if (Math.Abs(m_Controller.iface.GetAxisState(i) - axisSnapshot[i]) > 0.1 && m_ClickSleepTimer == 0.0f) { currentPreset.SetContinuousBinding(i, buttonsMask, action, false); m_CurrentlyEditingContinuousAction = ContinuousAction.None; } } } axisBitsetPair = currentPreset.GetBitsetForContinuousBinding(action); if (m_CurrentlyEditingContinuousAction != action) { if (axisBitsetPair.Value == null) { label = "Click to assign"; } else { label = m_Controller.iface.ConvertMaskToName(axisBitsetPair.Value, true, axisBitsetPair.Key); } } if (GUILayout.Button(label, GUILayout.Width(220))) { if (m_CurrentlyEditingContinuousAction != action) { m_CurrentlyEditingContinuousAction = action; m_CurrentlyEditingDiscreteAction = DiscreteAction.None; m_ClickSleepTimer = 0.25f; for (int i = 0; i < m_Controller.iface.GetAxesCount(); i++) { axisSnapshot[i] = m_Controller.iface.GetAxisState(i); } } m_CurrentMask = null; } GUILayout.Space(8); var inverted = GUILayout.Toggle(currentPreset.IsContinuousBindingInverted(action), "", GUILayout.Width(32)); currentPreset.SetContinuousBindingInverted(action, inverted); GUILayout.Label("Invert", GUILayout.Width(40)); GUILayout.Space(8); //if (GUI.Button(new Rect(windowRect.width - 24, 4, 20, 20), "X")) if (GUILayout.Button("X")) { currentPreset.UnsetContinuousBinding(action); m_CurrentlyEditingContinuousAction = ContinuousAction.None; m_CurrentlyEditingDiscreteAction = DiscreteAction.None; } GUILayout.EndHorizontal(); GUILayout.Space(4); } foreach (var action in (DiscreteAction[])Enum.GetValues(typeof(DiscreteAction))) { if (action == DiscreteAction.None) { continue; } var bitset = currentPreset.GetBitsetForDiscreteBinding(action); if (bitset == null) { continue; } GUILayout.BeginHorizontal(); GUILayout.Label(Stringify.DiscreteActionToString(action)); GUILayout.FlexibleSpace(); string label = ""; if (m_CurrentlyEditingDiscreteAction == action) { label = "Press desired combination"; if (m_CurrentMask != null && m_ClickSleepTimer == 0.0f) { currentPreset.SetDiscreteBinding(m_CurrentMask, action); m_CurrentMask = null; m_CurrentlyEditingDiscreteAction = DiscreteAction.None; } } bitset = currentPreset.GetBitsetForDiscreteBinding(action); if (m_CurrentlyEditingDiscreteAction != action) { if (bitset == null) { label = "Click to assign"; } else { label = m_Controller.iface.ConvertMaskToName(bitset); } } if (GUILayout.Button(label, GUILayout.Width(220))) { if (m_CurrentlyEditingDiscreteAction != action) { m_CurrentlyEditingDiscreteAction = action; m_CurrentlyEditingContinuousAction = ContinuousAction.None; m_ClickSleepTimer = 0.25f; } m_CurrentMask = null; } GUILayout.Space(96); //if (GUI.Button(new Rect(windowRect.width - 24, 4, 20, 20), "X")) if (GUILayout.Button("X")) { currentPreset.UnsetDiscreteBinding(action); m_CurrentlyEditingContinuousAction = ContinuousAction.None; m_CurrentlyEditingDiscreteAction = DiscreteAction.None; } GUILayout.EndHorizontal(); GUILayout.Space(0); } GUILayout.EndScrollView(); GUI.DragWindow(); }