示例#1
0
 public void LateUpdate()
 {
     /* 1.4 Addition
      * if (KCT_Utilities.CurrentGameIsMission())
      * {
      *  return;
      * }
      */
     // FIXME really should run this only once, and then again on techlist change.
     // For now, spam per frame
     if (KSP.UI.Screens.RDController.Instance != null)
     {
         for (int i = KSP.UI.Screens.RDController.Instance.nodes.Count; i-- > 0;)
         {
             KSP.UI.Screens.RDNode node = KSP.UI.Screens.RDController.Instance.nodes[i];
             if (node?.tech != null)
             {
                 if (HasTechInList(node.tech.techID))
                 {
                     node.graphics?.SetIconColor(XKCDColors.KSPNotSoGoodOrange);
                 }
                 // else reset? Bleh, why bother.
             }
         }
     }
 }
示例#2
0
 public void UpdateTechlistIconColor()
 {
     if (KSP.UI.Screens.RDController.Instance != null)
     {
         for (int i = KSP.UI.Screens.RDController.Instance.nodes.Count; i-- > 0;)
         {
             KSP.UI.Screens.RDNode node = KSP.UI.Screens.RDController.Instance.nodes[i];
             if (node?.tech != null)
             {
                 if (HasTechInList(node.tech.techID))
                 {
                     node.graphics?.SetIconColor(XKCDColors.KSPNotSoGoodOrange);
                 }
                 // else reset? Bleh, why bother.
             }
         }
     }
 }