示例#1
0
    private Animator anim;                                 // Reference to the Animator on the player


    void Awake()
    {
        // Setting up references.
        playerControl = GetComponent <KRaB.Split.Player.PlayerControl>();
        healthBar     = GameObject.Find("HealthBar").GetComponent <SpriteRenderer>();
        anim          = GetComponent <Animator>();

        // Getting the intial scale of the healthbar (whilst the player has full health).
        healthScale = healthBar.transform.localScale;
    }
示例#2
0
    private int previousScore = 0;                         // The score in the previous frame.


    void Awake()
    {
        // Setting up the reference.
        playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent <KRaB.Split.Player.PlayerControl>();
    }
示例#3
0
    private Animator anim;                                      // Reference to the Animator component.


    void Awake()
    {
        // Setting up the references.
        anim       = transform.root.gameObject.GetComponent <Animator>();
        playerCtrl = transform.root.GetComponent <KRaB.Split.Player.PlayerControl>();
    }