private static AudioHandler InstantiateAudioObject() { return(AudioPool.SpawnAudioHandlerl()); }
/// <summary> /// 在指定位置生成音效物体并增加音效脚本 /// </summary> /// <param name="pos">坐标</param> /// <returns></returns> private static AudioHandler InstantiateAudioObject(Vector3 pos) { return(AudioPool.SpawnAudioHandlerl(pos)); }