public static int HashFileContents(string unity3DFilePath) { SB3UGS_Initializer.ThrowIfNotAvailable(); // Avoid loading the sb3ugs types before above has a chance to init them return(HashFileContentsImpl(unity3DFilePath)); }
public static void CompressBundle(string unity3DFilePath, bool randomizeCab) { SB3UGS_Initializer.ThrowIfNotAvailable(); // Avoid loading the sb3ugs types before above has a chance to init them CompressBundleImpl(unity3DFilePath, randomizeCab); }