public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } Events["Activate"].guiName = activateText; KIS_Shared.createFXSound(this.part, fxSndTimeStart, timeStartSndPath, false); KIS_Shared.createFXSound(this.part, fxSndTimeLoop, timeLoopSndPath, true); KIS_Shared.createFXSound(this.part, fxSndTimeEnd, timeEndSndPath, false); }