public static KinectBody FakeSpineBody(ulong id, bool tracked, CameraSpacePoint cp) { return(new KinectBody(FakeInternalBodies.RandomBodySpine(id, tracked, cp))); }
public static KinectBody BodyWithLeftHandState(ulong id, TrackingConfidence confidence, HandState state) { return(new KinectBody(FakeInternalBodies.BodyWithLeftHandState(id, confidence, state))); }
public static KinectBody FakeRandomBody(ulong id, bool tracked) { return(new KinectBody(FakeInternalBodies.RandomBody(id, tracked))); }