public override void TryDoingSomething(Sprite me, Map map) { if (me.IsMoving) return; script.Owner = me; object result = script.Run(); if (result != null && result.GetType() == typeof(string)) { string res = (string)result; switch (res.ToLower()) { case "up": me.PlanMove(Sprite.Dir.Up, map); break; case "down": me.PlanMove(Sprite.Dir.Down, map); break; case "left": me.PlanMove(Sprite.Dir.Left, map); break; case "right": me.PlanMove(Sprite.Dir.Right, map); break; default: me.PlanMove(Sprite.Dir.None, map); break; } } }
public override void TryDoingSomething(Sprite me, Map map) { if (game.Input.IsPressed(UserInput.Buttons.Up)) { me.PlanMove(Sprite.Dir.Up, map); } else if (game.Input.IsPressed(UserInput.Buttons.Down)) { me.PlanMove(Sprite.Dir.Down, map); } else if (game.Input.IsPressed(UserInput.Buttons.Left)) { me.PlanMove(Sprite.Dir.Left, map); } else if (game.Input.IsPressed(UserInput.Buttons.Right)) { me.PlanMove(Sprite.Dir.Right, map); } if (game.Input.IsPressed(UserInput.Buttons.Action)) { me.PlanAction(map); } }