public int CheckEnterWorldKuaFuSign(string worldRoleID, string token, out string signKey, out string[] ips, out int[] ports) { int result = -100; signKey = null; ips = null; ports = null; long utcTicks = TimeUtil.UTCTicks(); lock (this.Mutex) { KuaFuServerLoginData data; if (this.WorldRoleIDDict.TryGetValue(worldRoleID, out data) && token == data.SignToken) { if (utcTicks > data.EndTicks) { return(result); } result = 0; signKey = data.SignKey; } KuaFuServerInfo serverInfo = KuaFuServerManager.GetKuaFuServerInfo(data.ServerId); if (null != serverInfo) { ips = new string[] { serverInfo.DbIp, serverInfo.DbIp }; ports = new int[] { serverInfo.DbPort, serverInfo.LogDbPort }; } } return(result); }
public int InitializeClient(KuaFuClientContext clientInfo, out bool bFistInit) { bFistInit = false; if (KuaFuServerManager.LimitIP) { bool denied = true; KuaFuServerInfo serverInfo = KuaFuServerManager.GetKuaFuServerInfo(clientInfo.ServerId); if (null == serverInfo) { LogManager.WriteLog(LogTypes.Error, string.Format("非法连接,无效的服务器编号#serverid={0},ip={1},gametype={2}", clientInfo.ServerId, clientInfo.Token, (GameTypes)clientInfo.GameType), null, true); return(-1); } if (serverInfo != null && !string.IsNullOrEmpty(clientInfo.Token)) { if (!string.IsNullOrEmpty(serverInfo.LanIp) && clientInfo.Token.Contains(serverInfo.LanIp)) { denied = false; } else if (clientInfo.Token.Contains(serverInfo.Ip)) { denied = false; } } if (denied) { LogManager.WriteLog(LogTypes.Error, string.Format("非法连接#serverid={0},ip={1},ip={2},lanip={3},gametype={4}", new object[] { clientInfo.ServerId, clientInfo.Token, serverInfo.Ip, serverInfo.LanIp, (GameTypes)clientInfo.GameType }), null, true); return(-1); } } int clientId; lock (this.Mutex) { ClientAgent agent = null; if (!this.ServerId2ClientAgent.TryGetValue(clientInfo.ServerId, out agent)) { LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器连接1.ServerId:{0},ClientId:{1},info:{2},GameType:{3} [Service首次连接过来]", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); bFistInit = true; clientInfo.ClientId = KuaFuServerManager.GetUniqueClientId(); agent = new ClientAgent(clientInfo); this.ServerId2ClientAgent[clientInfo.ServerId] = agent; } else if (clientInfo.Token != agent.ClientInfo.Token) { if (clientInfo.ClientId == agent.ClientInfo.ClientId) { LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器IP变化.ServerId:{0},ClientId:{1},info:{2},GameType:{3}", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); } else { if (agent.IsAlive) { LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器ID重复,禁止连接.ServerId:{0},ClientId:{1},info:{2},GameType:{3}", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); return(-11002); } bFistInit = true; clientInfo.ClientId = KuaFuServerManager.GetUniqueClientId(); agent.Reset(clientInfo); LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器IP变化.ServerId:{0},ClientId:{1},info:{2},GameType:{3}", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); } } else if (clientInfo.ClientId != agent.ClientInfo.ClientId) { if (clientInfo.ClientId <= 0) { clientInfo.ClientId = agent.ClientInfo.ClientId; agent.Reset(clientInfo); LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器重连.ServerId:{0},ClientId:{1},info:{2},GameType:{3} [首次连接过来]", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); } else { LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器重连.ServerId:{0},ClientId:{1},info:{2},GameType:{3} [非首次连接过来]", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType }), null, true); } } else if (!Global.TestMode && !agent.IsAlive) { LogManager.WriteLog(LogTypes.Info, string.Format("InitializeClient服务器连接和上次心跳时间间隔过长.ServerId:{0},ClientId:{1},info:{2},GameType:{3},time={4}", new object[] { clientInfo.ServerId, clientInfo.ClientId, clientInfo.Token, (GameTypes)clientInfo.GameType, agent.DeltaTime }), null, true); } if (agent != null) { clientInfo.ClientId = agent.ClientInfo.ClientId; agent.ClientHeartTick(); agent.TryInitGameType(clientInfo.GameType); } clientId = clientInfo.ClientId; } return(clientId); }
public int EnterPTKuaFuMap(int serverID, int roleId, int ptid, int mapCode, int kuaFuLine, out string signToken, out string signKey, out int kuaFuServerID, out string[] ips, out int[] ports) { ips = null; ports = null; signToken = null; signKey = null; kuaFuServerID = 0; string worldRoleID = ConstData.FormatWorldRoleID(roleId, ptid); KuaFuWorldRoleData roleData = this.LoadKuaFuWorldRoleData(roleId, ptid, worldRoleID); int result; if (null == roleData) { result = -4010; } else { kuaFuServerID = KuaFuServerManager.EnterKuaFuMapLine(kuaFuLine, mapCode); if (kuaFuServerID <= 0) { result = -100; } else { KuaFuServerInfo serverInfo = KuaFuServerManager.GetKuaFuServerInfo(kuaFuServerID); if (null != serverInfo) { ips = new string[] { serverInfo.Ip }; ports = new int[] { serverInfo.Port }; } signToken = Guid.NewGuid().ToString("N"); signKey = Guid.NewGuid().ToString("N"); long utcTicks = TimeUtil.UTCTicks(); lock (this.Mutex) { KuaFuServerLoginData loginData; if (!this.WorldRoleIDDict.TryGetValue(worldRoleID, out loginData)) { loginData = new KuaFuServerLoginData(); loginData.TempRoleID = roleData.TempRoleID; this.WorldRoleIDDict[worldRoleID] = loginData; } loginData.SignKey = signKey; loginData.SignToken = signToken; loginData.EndTicks = utcTicks + 86400000L; loginData.TargetServerID = kuaFuServerID; loginData.ServerId = ConstData.ConvertToKuaFuServerID(serverID, ptid); loginData.RoleId = roleId; loginData.PTID = ptid; loginData.GameId = (long)mapCode; result = loginData.TempRoleID; } } } return(result); }