private void AddGameFuBen(HuanYingSiYuanFuBenData huanYingSiYuanFuBenData, HuanYingSiYuanAgent huanYingSiYuanAgent) { HuanYingSiYuanFuBenDataDict[huanYingSiYuanFuBenData.GameId] = huanYingSiYuanFuBenData; //增加服务器负载计数 huanYingSiYuanAgent.AddGameFuBen(huanYingSiYuanFuBenData.GameId); }
public int RoleChangeState(int serverId, int roleId, int state) { HuanYingSiYuanAgent huanYingSiYuanAgent = null; //查找对应的代理对象 KuaFuRoleData kuaFuRoleData; if (!ServerId2KuaFuClientAgent.TryGetValue(serverId, out huanYingSiYuanAgent)) { return(StdErrorCode.Error_Server_Internal_Error); } //添加或更新角色信息和状态 KuaFuRoleKey key = KuaFuRoleKey.Get(serverId, roleId); if (!RoleIdKuaFuRoleDataDict.TryGetValue(key, out kuaFuRoleData)) { return(StdErrorCode.Error_Server_Internal_Error); } //更新到新的状态 int oldGameId = 0; lock (kuaFuRoleData) { if (state == (int)KuaFuRoleStates.None) { oldGameId = kuaFuRoleData.GameId; kuaFuRoleData.GameId = 0; } kuaFuRoleData.Age++; kuaFuRoleData.State = (KuaFuRoleStates)state; } //if (kuaFuRoleData.State != KuaFuRoleStates.SignUp) //{ // KuaFuRoleData kuaFuRoleDataTemp; // WaitingKuaFuRoleDataDict.TryRemove(key, out kuaFuRoleDataTemp); //} if (oldGameId > 0) { RemoveRoleFromFuBen(oldGameId, roleId); } return(state); }
public int GameFuBenRoleChangeState(int serverId, int roleId, int gameId, int state) { HuanYingSiYuanFuBenData huanYingSiYuanFuBenData; if (HuanYingSiYuanFuBenDataDict.TryGetValue(gameId, out huanYingSiYuanFuBenData)) { lock (huanYingSiYuanFuBenData) { KuaFuFuBenRoleData kuaFuFuBenRoleData; if (huanYingSiYuanFuBenData.RoleDict.TryGetValue(roleId, out kuaFuFuBenRoleData)) { if ((KuaFuRoleStates)state == KuaFuRoleStates.Offline || (KuaFuRoleStates)state == KuaFuRoleStates.None) { RemoveRoleFromFuBen(gameId, roleId); } } } } KuaFuRoleData kuaFuRoleData; //添加或更新角色信息和状态 if (!RoleIdKuaFuRoleDataDict.TryGetValue(KuaFuRoleKey.Get(serverId, roleId), out kuaFuRoleData)) { return(StdErrorCode.Error_Not_Exist); } HuanYingSiYuanAgent huanYingSiYuanAgent = null; //查找对应的代理对象 if (ServerId2KuaFuClientAgent.TryGetValue(serverId, out huanYingSiYuanAgent)) { //更新到新的状态 if (kuaFuRoleData.GameId == gameId) { ChangeRoleState(huanYingSiYuanAgent, kuaFuRoleData, (KuaFuRoleStates)state); } } return(state); }
private int ChangeRoleState(HuanYingSiYuanAgent huanYingSiYuanAgent, KuaFuRoleData kuaFuRoleData, KuaFuRoleStates state) { int result = -1; try { IKuaFuClient kuaFuClient = null; KuaFuRoleData roleData = null; int oldGameId = 0; lock (kuaFuRoleData) { kuaFuRoleData.Age++; kuaFuRoleData.State = state; if (state == KuaFuRoleStates.None && kuaFuRoleData.GameId > 0) { oldGameId = kuaFuRoleData.GameId; } kuaFuClient = huanYingSiYuanAgent.KuaFuClient; roleData = (KuaFuRoleData)kuaFuRoleData; } if (oldGameId > 0) { RemoveRoleFromFuBen(oldGameId, kuaFuRoleData.RoleId); } if (null != kuaFuClient && null != roleData) { result = huanYingSiYuanAgent.NotifyChangeState(kuaFuRoleData); } } catch (System.Exception ex) { return(-1); } return(result); }
/// <summary> /// 创建一个幻影寺院副本 /// </summary> /// <param name="huanYingSiYuanAgent"></param> /// <param name="groupIndex"></param> /// <param name="roleNum"></param> /// <returns></returns> public HuanYingSiYuanFuBenData CreateHysyGameFuBen(HuanYingSiYuanAgent huanYingSiYuanAgent, int groupIndex, int roleNum) { int fuBenSeqId = huanYingSiYuanAgent.PopFuBenSeqId(); if (fuBenSeqId <= 0) { return(null); } int gameId; int serverId = huanYingSiYuanAgent.ClientInfo.ServerId; try { gameId = (int)DbHelperMySQL.GetSingle(string.Format("select CreateHysyGameFuBen({0},{1},{2})", serverId, fuBenSeqId, roleNum)); //id = (int)DbHelperMySQL.GetSingle(string.Format("select CreateHysyGameFuBen('{0}',{1},{2},{3})", DateTime.Now.ToString("yyMMdd"), serverId, fuBenSeqId, roleNum)); } catch (System.Exception ex) { LogManager.WriteExceptionUseCache(ex.ToString()); gameId = -1; } HuanYingSiYuanFuBenData huanYingSiYuanFuBenData = null; if (gameId > 0) { huanYingSiYuanFuBenData = new HuanYingSiYuanFuBenData() { ServerId = serverId, GroupIndex = groupIndex, SequenceId = fuBenSeqId, GameId = gameId, EndTime = Global.NowTime.AddMinutes(Consts.HuanYingSiYuanGameFuBenMaxExistMinutes), }; } return(huanYingSiYuanFuBenData); }
private bool AssignGameFuben(KuaFuRoleData kuaFuRoleData, ServerLoadContext context, long waitSecs1, long waitSecs2, DateTime now) { int roleCount = 0; DateTime stateEndTime = now.AddSeconds(EnterGameSecs); HuanYingSiYuanAgent huanYingSiYuanAgent = null; HuanYingSiYuanFuBenData huanYingSiYuanFuBenData = null; IKuaFuClient kuaFuClient = null; KuaFuFuBenRoleData kuaFuFuBenRoleData = new KuaFuFuBenRoleData() { ServerId = kuaFuRoleData.ServerId, RoleId = kuaFuRoleData.RoleId, ZhanDouLi = HuanYingSiYuanGameData.GetZhanDouLi(kuaFuRoleData.GameData), }; List <KuaFuRoleData> updateRoleDataList = new List <KuaFuRoleData>(); try { //先检测是否有需要补充人的队伍 foreach (var fuBenData in ShotOfRolesFuBenDataDict.Values) { //分组编号要相等 if (fuBenData.CanRemove()) { RemoveGameFuBen(fuBenData); } else if (fuBenData.CanEnter(kuaFuRoleData.GroupIndex, waitSecs1, waitSecs2)) { if (ServerId2KuaFuClientAgent.TryGetValue(fuBenData.ServerId, out huanYingSiYuanAgent) && huanYingSiYuanAgent.IsAlive) { roleCount = fuBenData.AddKuaFuFuBenRoleData(kuaFuFuBenRoleData, GameFuBenRoleCountChangedHandler); if (roleCount > 0) { huanYingSiYuanFuBenData = fuBenData; break; } } } } if (null == huanYingSiYuanFuBenData) { //按负载状态在一个跨服活动服务器上分配一个新的游戏副本,并加入 LinkedListNode <KuaFuServerGameConfig> node = context.IdelActiveServerQueue.First; int count = context.IdelActiveServerQueue.Count; for (int i = 0; i < count && node != null; i++) { KuaFuServerGameConfig srv = node.Value; LinkedListNode <KuaFuServerGameConfig> next = node.Next; if (ServerId2KuaFuClientAgent.TryGetValue(srv.ServerId, out huanYingSiYuanAgent) && huanYingSiYuanAgent.IsAlive) { int serverLoad = huanYingSiYuanAgent.GetAliveGameFuBenCount(); if (serverLoad < srv.Capacity && serverLoad <= context.ServerLoadAvg) { try { huanYingSiYuanFuBenData = Persistence.CreateHysyGameFuBen(huanYingSiYuanAgent, kuaFuRoleData.GroupIndex, 1); if (huanYingSiYuanFuBenData != null) { AddGameFuBen(huanYingSiYuanFuBenData, huanYingSiYuanAgent); roleCount = huanYingSiYuanFuBenData.AddKuaFuFuBenRoleData(kuaFuFuBenRoleData, GameFuBenRoleCountChangedHandler); if (roleCount > 0) { context.AlivedGameFuBenCount++; context.CalcServerLoadAvg(); break; } } } catch (System.Exception ex) { huanYingSiYuanAgent.MaxActiveTicks = 0; } } else { context.IdelActiveServerQueue.Remove(node); if (serverLoad < srv.Capacity) { context.IdelActiveServerQueue.AddLast(node); } } } node = next; } } if (huanYingSiYuanFuBenData != null && roleCount > 0) { if (roleCount == 1) { huanYingSiYuanFuBenData.EndTime = now; //第一个人进入时,重置副本创建时间 } if (huanYingSiYuanFuBenData.State == GameFuBenState.Wait) { if (roleCount == Consts.HuanYingSiYuanRoleCountTotal) { List <KuaFuFuBenRoleData> roleList = huanYingSiYuanFuBenData.SortFuBenRoleList(); foreach (var role in roleList) { KuaFuRoleData kuaFuRoleDataTemp; KuaFuRoleKey key = KuaFuRoleKey.Get(role.ServerId, role.RoleId); if (RoleIdKuaFuRoleDataDict.TryGetValue(key, out kuaFuRoleDataTemp)) { kuaFuRoleDataTemp.UpdateStateTime(huanYingSiYuanFuBenData.GameId, KuaFuRoleStates.NotifyEnterGame, stateEndTime.Ticks); } } huanYingSiYuanFuBenData.State = GameFuBenState.Start; NotifyFuBenRoleEnterGame(huanYingSiYuanFuBenData); } else { kuaFuRoleData.UpdateStateTime(huanYingSiYuanFuBenData.GameId, KuaFuRoleStates.SignUpWaiting, kuaFuRoleData.StateEndTicks); NotifyFuBenRoleCount(huanYingSiYuanFuBenData); } } else if (huanYingSiYuanFuBenData.State == GameFuBenState.Start) { kuaFuRoleData.UpdateStateTime(huanYingSiYuanFuBenData.GameId, KuaFuRoleStates.NotifyEnterGame, stateEndTime.Ticks); NotifyFuBenRoleEnterGame(huanYingSiYuanFuBenData); } } else { //如果分配失败,则返回false,本轮不在尝试分配 return(false); } return(true); } catch (System.Exception ex) { LogManager.WriteExceptionUseCache(ex.ToString()); } return(false); }
/// <summary> /// 初始化跨服客户端回调对象 /// </summary> /// <param name="callback"></param> /// <param name="age"></param> /// <param name="version"></param> /// <returns>clientId</returns> public int InitializeClient(IKuaFuClient callback, KuaFuClientContext clientInfo) { int clientId = -1; bool firstInit = false; try { if (clientInfo.GameType == (int)GameTypes.HuanYingSiYuan && clientInfo.ServerId != 0) { //如果是第一次初始化,需要清空原始的 if (clientInfo.ClientId == 0) { firstInit = true; } Lazy <HuanYingSiYuanAgent> lazy = new Lazy <HuanYingSiYuanAgent>(() => { clientInfo.ClientId = Persistence.GetUniqueClientId(clientInfo.ServerId); return(new HuanYingSiYuanAgent(clientInfo, callback)); }); HuanYingSiYuanAgent huanYingSiYuanAgent = ServerId2KuaFuClientAgent.GetOrAdd(clientInfo.ServerId, (x) => { return(lazy.Value); }); if (clientInfo.ClientId != huanYingSiYuanAgent.ClientInfo.ClientId) { if (clientInfo.ClientId > 0) { if (huanYingSiYuanAgent.IsClientAlive()) { LogManager.WriteLog(LogTypes.Error, string.Format("InitializeClient服务器ID重复,禁止连接.ServerId:{0},ClientId:{1}", clientInfo.ServerId, clientInfo.ClientId)); return(StdErrorCode.Error_Duplicate_Key_ServerId); } } clientId = huanYingSiYuanAgent.ClientInfo.ClientId; } else { clientId = clientInfo.ClientId; } if (firstInit) { huanYingSiYuanAgent.Reset(); List <int> list = huanYingSiYuanAgent.GetAliveGameFuBenList(); if (null != list && list.Count > 0) { foreach (var id in list) { HuanYingSiYuanFuBenData fuBenData; if (HuanYingSiYuanFuBenDataDict.TryGetValue(id, out fuBenData)) { RemoveGameFuBen(fuBenData, huanYingSiYuanAgent); } else { huanYingSiYuanAgent.RemoveGameFuBen(id); } } } } } else { LogManager.WriteLog(LogTypes.Error, string.Format("InitializeClient时GameType错误,禁止连接.ServerId:{0},GameType:{1}", clientInfo.ServerId, clientInfo.GameType)); return(StdErrorCode.Error_Invalid_GameType); } } catch (System.Exception ex) { LogManager.WriteExceptionUseCache(string.Format("InitializeClient服务器ID重复,禁止连接.ServerId:{0},ClientId:{1}", clientInfo.ServerId, clientInfo.ClientId)); return(StdErrorCode.Error_Server_Internal_Error); } return(clientId); }
private void CheckRoleTimerProc(DateTime now, ServerLoadContext context) { context.SignUpRoleCount = 0; context.StartGameRoleCount = 0; bool assgionGameFuBen = true; long maxRemoveRoleTicks = now.AddHours(-2).Ticks; long waitTicks1 = now.AddSeconds(-Persistence.SignUpWaitSecs1).Ticks; long waitTicks2 = now.AddSeconds(-Persistence.SignUpWaitSecs2).Ticks; foreach (var kuaFuRoleData in RoleIdKuaFuRoleDataDict.Values) { int oldGameId = 0; lock (kuaFuRoleData) { //清理超时角色 if (kuaFuRoleData.State == KuaFuRoleStates.None || kuaFuRoleData.State > KuaFuRoleStates.StartGame) { if (kuaFuRoleData.StateEndTicks < maxRemoveRoleTicks) { KuaFuRoleData kuaFuRoleDataTemp; RoleIdKuaFuRoleDataDict.TryRemove(KuaFuRoleKey.Get(kuaFuRoleData.ServerId, kuaFuRoleData.RoleId), out kuaFuRoleDataTemp); continue; } } else if (kuaFuRoleData.State == KuaFuRoleStates.NotifyEnterGame || kuaFuRoleData.State == KuaFuRoleStates.EnterGame) { if (kuaFuRoleData.StateEndTicks < now.Ticks) { kuaFuRoleData.Age++; kuaFuRoleData.State = KuaFuRoleStates.None; oldGameId = kuaFuRoleData.GameId; } } } if (kuaFuRoleData.State == KuaFuRoleStates.SignUp) { context.SignUpRoleCount++; if (assgionGameFuBen) { assgionGameFuBen = AssignGameFuben(kuaFuRoleData, context, waitTicks1, waitTicks2, now); } } else if (kuaFuRoleData.State == KuaFuRoleStates.SignUpWaiting) { context.SignUpRoleCount++; } else if (kuaFuRoleData.State == KuaFuRoleStates.StartGame) { context.StartGameRoleCount++; } if (oldGameId > 0) { RemoveRoleFromFuBen(oldGameId, kuaFuRoleData.RoleId); HuanYingSiYuanAgent huanYingSiYuanAgent = GetKuaFuAgent(kuaFuRoleData.ServerId); if (null != huanYingSiYuanAgent) { huanYingSiYuanAgent.NotifyChangeState(kuaFuRoleData); } } } }
private void RemoveGameFuBen(HuanYingSiYuanFuBenData huanYingSiYuanFuBenData, HuanYingSiYuanAgent huanYingSiYuanAgent = null) { int gameId = huanYingSiYuanFuBenData.GameId; HuanYingSiYuanFuBenData huanYingSiYuanFuBenDataTemp; ShotOfRolesFuBenDataDict.TryRemove(gameId, out huanYingSiYuanFuBenDataTemp); if (HuanYingSiYuanFuBenDataDict.TryRemove(gameId, out huanYingSiYuanFuBenDataTemp)) { huanYingSiYuanFuBenDataTemp.State = GameFuBenState.End; //减少服务器负载计数 if (null == huanYingSiYuanAgent) { if (!ServerId2KuaFuClientAgent.TryGetValue(huanYingSiYuanFuBenDataTemp.ServerId, out huanYingSiYuanAgent)) { huanYingSiYuanAgent = null; } } if (null != huanYingSiYuanAgent) { huanYingSiYuanAgent.RemoveGameFuBen(huanYingSiYuanFuBenDataTemp.GameId); } } lock (huanYingSiYuanFuBenData) { foreach (var fuBenRoleData in huanYingSiYuanFuBenData.RoleDict.Values) { KuaFuRoleData kuaFuRoleData; if (RoleIdKuaFuRoleDataDict.TryGetValue(KuaFuRoleKey.Get(fuBenRoleData.ServerId, fuBenRoleData.RoleId), out kuaFuRoleData)) { if (kuaFuRoleData.GameId == gameId) { kuaFuRoleData.State = KuaFuRoleStates.None; } } } } }