示例#1
0
        private IEnumerator LoadUIAssetBundle(string name, UILoadState openState, KCallback callback = null)
        {
            if (openState.UIResourceLoader != null)
            {
                openState.UIResourceLoader.Release(true);// now!
                Log.Info("Release UI ResourceLoader: {0}", openState.UIResourceLoader.Url);
                openState.UIResourceLoader = null;
            }

            LoadingUICount++;

            var request = new UILoadRequest();

            yield return(KResourceModule.Instance.StartCoroutine(UiBridge.LoadUIAsset(openState, request)));

            GameObject uiObj = request.Asset as GameObject;

            if (uiObj != null)
            {
                InitUIAsset(uiObj);
                // 具体加载逻辑结束

                var canvas = uiObj.GetComponent <Canvas>(); //设置Canvas的enable,减少SetActive的消耗
                if (canvas)
                {
                    canvas.enabled = false;
                }
                uiObj.name = openState.TemplateName;

                var uiBase = UiBridge.CreateUIController(uiObj, openState.TemplateName);

                if (openState.UIWindow != null)
                {
                    Log.Info("Destroy exist UI Window, maybe for reload");
                    GameObject.Destroy(openState.UIWindow.CachedGameObject);
                    openState.UIWindow = null;
                }

                openState.UIWindow = uiBase;

                uiBase.UIName = uiBase.UITemplateName = openState.TemplateName;

                UiBridge.UIObjectFilter(uiBase, uiObj);

                openState.IsLoading = false; // Load完
                openState.isOnInit  = true;
                InitWindow(openState, uiBase, openState.OpenWhenFinish, openState.OpenArgs);
            }
            else
            {
                Log.LogError("load ui {0} result.Asset not a gameobject", name);
            }

            LoadingUICount--;

            if (callback != null)
            {
                callback(null);
            }
        }
示例#2
0
        private IEnumerator LoadUIAssetBundle(string name, UILoadState openState, KCallback callback = null)
        {
            if (openState.UIResourceLoader != null)
            {
                openState.UIResourceLoader.Release(true);// now!
                Log.Info("Release UI ResourceLoader: {0}", openState.UIResourceLoader.Url);
                openState.UIResourceLoader = null;
            }

            LoadingUICount++;

            var request = new UILoadRequest();

            yield return(KResourceModule.Instance.StartCoroutine(UiBridge.LoadUIAsset(openState, request)));

            GameObject uiObj = (GameObject)request.Asset;

            if (uiObj != null)
            {
                InitUIAsset(uiObj);
                // 具体加载逻辑结束...这段应该放到Bridge里

                uiObj.SetActive(false);
                uiObj.name = openState.TemplateName;

                var uiBase = UiBridge.CreateUIController(uiObj, openState.TemplateName);

                if (openState.UIWindow != null)
                {
                    Log.Info("Destroy exist UI Window, maybe for reload");
                    GameObject.Destroy(openState.UIWindow.CachedGameObject);
                    openState.UIWindow = null;
                }

                openState.UIWindow = uiBase;

                uiBase.UIName = uiBase.UITemplateName = openState.TemplateName;

                UiBridge.UIObjectFilter(uiBase, uiObj);

                openState.IsLoading = false; // Load完
                openState.isOnInit  = true;
                InitWindow(openState, uiBase, openState.OpenWhenFinish, openState.OpenArgs);
            }

            LoadingUICount--;

            if (callback != null)
            {
                callback(null);
            }
        }