private void DecideAnim() { SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); _listSelectMode.ForEach(delegate(UISelectModeBtn x) { x.toggle.enabled = false; }); _isInputPossible = false; _listSelectMode.ForEach(delegate(UISelectModeBtn x) { CtrlTitleSelectMode ctrlTitleSelectMode = this; if (x.mode == _iSelectMode) { x.transform.LTMoveLocal(Vector3.zero, 0.5f).setEase(LeanTweenType.easeOutSine).setOnComplete((Action) delegate { ctrlTitleSelectMode.OnDecide(ctrlTitleSelectMode._iSelectMode); }); } else { x.transform.LTValue(1f, 0f, 0.3f).setOnUpdate(delegate(float a) { x.alpha = a; }); } }); }
public static CtrlTitleSelectMode Instantiate(CtrlTitleSelectMode prefab, Transform parent, Action onAnyInput) { CtrlTitleSelectMode ctrlTitleSelectMode = Object.Instantiate <CtrlTitleSelectMode>(prefab); ctrlTitleSelectMode.get_transform().set_parent(parent); ctrlTitleSelectMode.get_transform().localScaleOne(); ctrlTitleSelectMode.get_transform().set_localPosition(ctrlTitleSelectMode._vPos); ctrlTitleSelectMode.Init(onAnyInput); return(ctrlTitleSelectMode); }
public static CtrlTitleSelectMode Instantiate(CtrlTitleSelectMode prefab, Transform parent, Action onAnyInput) { CtrlTitleSelectMode ctrlTitleSelectMode = UnityEngine.Object.Instantiate(prefab); ctrlTitleSelectMode.transform.parent = parent; ctrlTitleSelectMode.transform.localScaleOne(); ctrlTitleSelectMode.transform.localPosition = ctrlTitleSelectMode._vPos; ctrlTitleSelectMode.Init(onAnyInput); return(ctrlTitleSelectMode); }
private bool InitSelectMode(object data) { this._ctrlTitleSelectMode = CtrlTitleSelectMode.Instantiate(TitleTaskManager.GetPrefabFile().prefabCtrlTitleSelectMode.GetComponent <CtrlTitleSelectMode>(), TitleTaskManager.GetSharedPlace(), new Action(this.SetupLeaveTimer)); this._ctrlTitleSelectMode.Play(new Action <SelectMode>(this.OnDecideMode)); return(false); }
private bool InitSelectMode(object data) { _ctrlTitleSelectMode = CtrlTitleSelectMode.Instantiate(((Component)TitleTaskManager.GetPrefabFile().prefabCtrlTitleSelectMode).GetComponent <CtrlTitleSelectMode>(), TitleTaskManager.GetSharedPlace(), SetupLeaveTimer); _ctrlTitleSelectMode.Play(OnDecideMode); return(false); }