public static UIRebellionParticipatingFleetSelector Instantiate(UIRebellionParticipatingFleetSelector prefab, Transform parent) { UIRebellionParticipatingFleetSelector uIRebellionParticipatingFleetSelector = UnityEngine.Object.Instantiate(prefab); uIRebellionParticipatingFleetSelector.transform.parent = parent; uIRebellionParticipatingFleetSelector.transform.localScaleOne(); uIRebellionParticipatingFleetSelector.transform.localPosition = uIRebellionParticipatingFleetSelector._vOriginPos; uIRebellionParticipatingFleetSelector.Setup(); return(uIRebellionParticipatingFleetSelector); }
public static UIRebellionParticipatingFleetSelector Instantiate(UIRebellionParticipatingFleetSelector prefab, Transform parent) { UIRebellionParticipatingFleetSelector uIRebellionParticipatingFleetSelector = Object.Instantiate <UIRebellionParticipatingFleetSelector>(prefab); uIRebellionParticipatingFleetSelector.get_transform().set_parent(parent); uIRebellionParticipatingFleetSelector.get_transform().localScaleOne(); uIRebellionParticipatingFleetSelector.get_transform().set_localPosition(uIRebellionParticipatingFleetSelector._vOriginPos); uIRebellionParticipatingFleetSelector.Setup(); return(uIRebellionParticipatingFleetSelector); }
private IEnumerator InstantiateObjects() { _uiNavigation = UIRebellionNavigation.Instantiate(((Component)_prefabUINavigation).GetComponent <UIRebellionNavigation>(), base.transform, _iMode); yield return(null); _uiFleetSelector = UIRebellionFleetSelector.Instantiate(((Component)_prefabFleetSelector).GetComponent <UIRebellionFleetSelector>(), base.transform); yield return(null); _uiParticipatingFleetSelector = UIRebellionParticipatingFleetSelector.Instantiate(((Component)_prefabParticipatingFleetSelector).GetComponent <UIRebellionParticipatingFleetSelector>(), base.transform); yield return(StartCoroutine(_uiParticipatingFleetSelector.InstantiateObjects())); yield return(null); _uiHeader = UIRebellionHeader.Instantiate(((Component)_prefabHeader).GetComponent <UIRebellionHeader>(), base.transform); yield return(Observable.NextFrame(FrameCountType.EndOfFrame).StartAsCoroutine()); }