public static UIRebellionNavigation Instantiate(UIRebellionNavigation prefab, Transform parent, CtrlRebellionOrganize.RebellionOrganizeMode iMode)
        {
            UIRebellionNavigation uIRebellionNavigation = UnityEngine.Object.Instantiate(prefab);

            uIRebellionNavigation.transform.parent        = parent;
            uIRebellionNavigation.transform.localPosition = uIRebellionNavigation._vHidePos;
            uIRebellionNavigation.transform.localScaleOne();
            uIRebellionNavigation.SetNavigation(iMode);
            return(uIRebellionNavigation);
        }
        public static UIRebellionNavigation Instantiate(UIRebellionNavigation prefab, Transform parent, CtrlRebellionOrganize.RebellionOrganizeMode iMode)
        {
            UIRebellionNavigation uIRebellionNavigation = Object.Instantiate <UIRebellionNavigation>(prefab);

            uIRebellionNavigation.get_transform().set_parent(parent);
            uIRebellionNavigation.get_transform().set_localPosition(uIRebellionNavigation._vHidePos);
            uIRebellionNavigation.get_transform().localScaleOne();
            uIRebellionNavigation.SetNavigation(iMode);
            return(uIRebellionNavigation);
        }
示例#3
0
        private IEnumerator InstantiateObjects()
        {
            _uiNavigation = UIRebellionNavigation.Instantiate(((Component)_prefabUINavigation).GetComponent <UIRebellionNavigation>(), base.transform, _iMode);
            yield return(null);

            _uiFleetSelector = UIRebellionFleetSelector.Instantiate(((Component)_prefabFleetSelector).GetComponent <UIRebellionFleetSelector>(), base.transform);
            yield return(null);

            _uiParticipatingFleetSelector = UIRebellionParticipatingFleetSelector.Instantiate(((Component)_prefabParticipatingFleetSelector).GetComponent <UIRebellionParticipatingFleetSelector>(), base.transform);
            yield return(StartCoroutine(_uiParticipatingFleetSelector.InstantiateObjects()));

            yield return(null);

            _uiHeader = UIRebellionHeader.Instantiate(((Component)_prefabHeader).GetComponent <UIRebellionHeader>(), base.transform);
            yield return(Observable.NextFrame(FrameCountType.EndOfFrame).StartAsCoroutine());
        }