public static ProdSortieEnd Instantiate(ProdSortieEnd prefab, Transform parent) { ProdSortieEnd prodSortieEnd = UnityEngine.Object.Instantiate(prefab); prodSortieEnd.transform.parent = parent; prodSortieEnd.transform.localScaleOne(); prodSortieEnd.transform.localPositionZero(); return(prodSortieEnd); }
public static ProdSortieEnd Instantiate(ProdSortieEnd prefab, Transform parent) { ProdSortieEnd prodSortieEnd = Object.Instantiate <ProdSortieEnd>(prefab); prodSortieEnd.get_transform().set_parent(parent); prodSortieEnd.get_transform().localScaleOne(); prodSortieEnd.get_transform().localPositionZero(); return(prodSortieEnd); }
protected override bool Init() { this._clsState = new StatementMachine(); UIAreaMapFrame uIAreaMapFrame = SortieMapTaskManager.GetUIAreaMapFrame(); uIAreaMapFrame.Hide().setOnComplete(delegate { this._uiBattleShutter = BattleShutter.Instantiate(SortieBattleTaskManager.GetSortieBattlePrefabFile().prefabUIBattleShutter.GetComponent <BattleShutter>(), SortieMapTaskManager.GetSharedPlace(), 20); this._uiBattleShutter.Init(BaseShutter.ShutterMode.Open); this._uiBattleShutter.ReqMode(BaseShutter.ShutterMode.Close, delegate { ProdSortieEnd prodSortieEnd = ProdSortieEnd.Instantiate(SortieMapTaskManager.GetPrefabFile().prodSortieEnd.GetComponent <ProdSortieEnd>(), SortieMapTaskManager.GetSharedPlace()); prodSortieEnd.Play(delegate { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitResult), new StatementMachine.StatementMachineUpdate(this.UpdateResult)); }); }); }); return(true); }