private void OnDestroy() { UserInterfacePortManager.ReleaseUtils.Releases(ref mTextures_Preload); UserInterfacePortManager.ReleaseUtils.Release(ref backGroundUpperSteelFrame); UserInterfacePortManager.ReleaseUtils.Release(ref backGroundLowerSteelFrame); mCamera_TouchEventCatch = null; mPrefab_PortUpgradesConvertShipManager_KaizouAnimation = null; mPrefab_PortUpgradesModernizeShipManager_KindaikakaishuAnimation = null; mUIRemodelHeader = null; mUIRemodelShipSlider = null; mUIRemodelShipStatus = null; mUIRemodelLeftShipStatus = null; mUIRemodelStartRightInfo = null; mUIRemodelEquipSlotItems = null; mUIRemodelModeSelectMenu = null; mUIRemodelDeckSwitchManager = null; mUIRemodelModernization = null; mUIRemodelKaizou = null; mUIRemodelEquipListParent = null; mUIRemodelSlotItemChangePreview = null; mCategoryMenu = null; mUIRemodeModernizationShipTargetListParentNew = null; mUIRemodelModernizationStartConfirm = null; mUIRemodelOtherShipPickerParent = null; commonDeckSwitchManager = null; mUIRemodelCurrentSlot = null; mUIHowTo = null; okBauxiteUseMessage = null; okBauxiteUseHighCostMessage = null; ngBauxiteShortMessage = null; ngBausiteShortHighCostMessage = null; mUIDisplaySwipeEventRegion = null; instance = null; }
public void SetManagerReference() { try { manager = ((Component)base.transform.parent.parent).GetComponent <PortUpgradesConvertShipManager>(); } catch (NullReferenceException) { Debug.Log("../.. not found in PortUpgradesConvertShipSnowflake.cs"); } if (manager == null) { Debug.Log("PortUpgradesConvertShipManager.cs is not attached to ../.."); } }
public void Awake() { try { this.manager = base.get_transform().get_parent().get_parent().GetComponent <PortUpgradesConvertShipManager>(); } catch (NullReferenceException) { Debug.Log("../.. not found in PortUpgradesConvertShipReturnButton.cs"); } if (this.manager == null) { Debug.Log("PortUpgradesConvertShipManager.cs is not attached to ../.."); } this.cog = base.get_transform().GetChild(1).get_gameObject(); if (this.cog == null) { Debug.Log("/Cog not found in ReceiveShipNextButton.cs"); } try { this.cog.GetComponent <UISprite>().alpha = 0f; } catch (NullReferenceException) { Debug.Log("UISprite.cs is not attached to /Cog"); } try { base.get_transform().GetChild(0).GetComponent <UISprite>().alpha = 0f; } catch (NullReferenceException) { Debug.Log("UISprite.cs is not attached to /Inner"); } this.active = false; this.keyController = new KeyControl(0, 0, 0.4f, 0.1f); }
public void Awake() { try { manager = ((Component)base.transform.parent.parent).GetComponent <PortUpgradesConvertShipManager>(); } catch (NullReferenceException) { Debug.Log("../.. not found in PortUpgradesConvertShipReturnButton.cs"); } if (manager == null) { Debug.Log("PortUpgradesConvertShipManager.cs is not attached to ../.."); } cog = base.transform.GetChild(1).gameObject; if (cog == null) { Debug.Log("/Cog not found in ReceiveShipNextButton.cs"); } try { cog.GetComponent <UISprite>().alpha = 0f; } catch (NullReferenceException) { Debug.Log("UISprite.cs is not attached to /Cog"); } try { ((Component)base.transform.GetChild(0)).GetComponent <UISprite>().alpha = 0f; } catch (NullReferenceException) { Debug.Log("UISprite.cs is not attached to /Inner"); } active = false; keyController = new KeyControl(); }
private IEnumerator StartGradeUpProductionCoroutine(ShipModel targetShipModel, KeyControl keyController, Action OnFinishedAnimation) { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false; PortUpgradesConvertShipManager kaizouAnimation = Util.Instantiate(mPrefab_PortUpgradesConvertShipManager_KaizouAnimation.gameObject, base.gameObject).GetComponent <PortUpgradesConvertShipManager>(); kaizouAnimation.SetKeyController(keyController); kaizouAnimation.transform.localPosition = new Vector3(0f, 0f, 0f); kaizouAnimation.transform.localScale = new Vector3(1f, 1f, 1f); kaizouAnimation.enabled = true; kaizouAnimation.Initialize(targetShipModel, 2, 5, 1); while (!kaizouAnimation.isFinished) { yield return(null); } if (OnFinishedAnimation != null) { UnityEngine.Object.Destroy(kaizouAnimation.gameObject); OnFinishedAnimation(); SingletonMonoBehaviour <FadeCamera> .Instance.FadeIn(0.2f, delegate { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = true; }); } }
private void OnDestroy() { this.manager = null; this.cog = null; this.keyController = null; }
private void OnDestroy() { manager = null; cog = null; keyController = null; }