public void dialog_appear(bool bstat) { rep.set_mode(-4); _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.45f); ((Component)base.gameObject.transform.parent).GetComponent <UIPanel>().enabled = true; set_dialog_anime(value: true); csb.StopParticle(); base.gameObject.transform.localPosition = new Vector3(0f, -27f, 0f); base.gameObject.transform.localScale = Vector3.one * 0.6f; TweenScale tweenScale = TweenScale.Begin(base.gameObject, 0.4f, Vector3.one); tweenScale.animationCurve = UtilCurves.TweenEaseOutBack; tweenScale.SetOnFinished(CompleteHandler); rep.setmask(3, value: true); rep.set_mode(4); } else { set_dialog_anime(value: true); csb.StartParticle(); base.gameObject.transform.localScale = Vector3.one; iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", 800, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog_off"); rep.setmask(3, value: false); rep.set_mode(3); } }
public void Pressed_Button_No4(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonCancel2); _isBtnMaruUp = false; dialog4_appear(bstat: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(3, value: false); rep.set_mode(1); }
private void OnClick() { if (!bd2.get_board2_anime()) { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); bd2.board2_appear(boardStart: false); rep.setmask(1, value: false); rep.set_mode(1); } }
public void Pressed_Button_No2(GameObject obj) { rep.set_mode(-1); _clickmask.unclickable_sec(0.3f); SoundUtils.PlaySE(SEFIleInfos.CommonCancel2); _isBtnMaruUp = false; Set_Button_Sprite(value: true); dialog2_appear(bstat: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(3, value: false); rep.set_mode(1); }
public void board2_appear(bool boardStart, bool isSirent) { if (boardStart) { base.gameObject.isStatic = false; base.gameObject.GetComponent <UIPanel>().enabled = true; SortButton.SetActive(isActive: true); rep_p.Initialize(ships); for (int i = 0; i < 4; i++) { if (bd.get_HS_anime(i)) { rep.now_clsRepair().ChangeRepairSpeed(i); bd.set_anime(i, stat: false); bd.set_HS_anime(i, stat: false); } } set_board2_anime(value: true); TweenPosition tweenPosition = TweenPosition.Begin(base.gameObject, 0.35f, new Vector3(162f, 123f, -1f)); tweenPosition.animationCurve = UtilCurves.TweenEaseOutExpo; tweenPosition.SetOnFinished(CompleteHandler); rep.set_mode(-2); rep.setmask(1, value: true); rep.set_mode(2); } else { set_board2_anime(value: true); TweenPosition tweenPosition2 = TweenPosition.Begin(base.gameObject, 0.3f, new Vector3(840f, 123f, -1f)); tweenPosition2.animationCurve = UtilCurves.TweenEaseOutExpo; tweenPosition2.SetOnFinished(CompleteHandlerStaticOn); rep.setmask(1, value: false); rep.set_mode(1); } if (!isSirent) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); } }
public void OnClick() { if (rep.now_mode() == 3 && !dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-1); dia.set_dialog_anime(value: true); bd3.Set_Button_Sprite(value: false); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); dia.dialog_appear(bstat: true); rep.setmask(3, value: true); rep.set_mode(4); } }
public void dialog4_appear(bool bstat) { _isBtnMaruUp = false; _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.3f); GameObject.Find("dialog4_top").GetComponent <UIPanel>().enabled = true; base.gameObject.MoveTo(new Vector3(0f, -39f, -2f), 0f, local: true); set_dialog4_anime(value: true); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 1f, "y", 1f, "z", 1f, "time", 0.5f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler", "oncompletetarget", base.gameObject)); rep.setmask(3, value: true); } else { set_dialog4_anime(value: true); iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", -1100, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog4_off"); rep.setmask(3, value: false); } }
private void OnClick() { Debug.Log("mask2に触られた。"); if (!dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-2); bd3.board3_appear(bstat: false, isSirent: true); sw = GameObject.Find("board3/sw01").GetComponent <sw>(); sw.setSW(stat: false); bd3.Cancelled(NotChangeMode: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(2, value: false); rep.set_mode(2); } }
public void dialog3_appear(bool bstat) { _isBtnMaruUp = false; _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.5f); ((Component)base.gameObject.transform.parent).GetComponent <UIPanel>().enabled = true; base.gameObject.MoveTo(new Vector3(0f, 0f, -2f), 0f, local: true); set_dialog3_anime(value: true); TweenScale tweenScale = TweenScale.Begin(base.gameObject, 0.4f, Vector3.one); tweenScale.animationCurve = UtilCurves.TweenEaseOutBack; tweenScale.SetOnFinished(CompleteHandler); rep.setmask(3, value: true); } else { set_dialog3_anime(value: true); iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", 2200, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog3_off"); rep.setmask(3, value: false); } }
public void OnClick() { if (!dia2.get_dialog2_anime() && rep.now_mode() != -1) { rep.set_mode(-5); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); Debug.Log("high_repair.cs 高速修復が押された!"); GameObject gameObject = base.gameObject.transform.parent.gameObject.transform.parent.gameObject; int.TryParse(gameObject.name, out int result); Debug.Log("押された番号:" + result); dia2.UpdateInfo(result); dia2.SetDock(result); rep.setmask(3, value: true); dia2.dialog2_appear(bstat: true); rep.set_mode(5); } }
public void StartUp() { if (!_startup) { _startup = true; bd = GameObject.Find("board1_top/board").GetComponent <board>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); rep = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>(); rep_p = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>(); Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>(); _clsScroll = new KeyScrollControl(6, 6, scb); _clsRepair = rep.now_clsRepair(); damage_flag = 0; _debug_shipping = false; TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f)); ships = _clsRepair.GetShipList(); dockSelectController = new KeyControl(); dockSelectController.setChangeValue(0f, 0f, 0f, 0f); rep_p.SetCamera(component); rep_p.SetKeyController(dockSelectController); rep_p.ResumeControl(); rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { rep_p.keyController.ClearKeyAll(); rep_p.LockControl(); rep.set_mode(-2); if (child.GetModel() != null) { bd3.UpdateInfo(child.GetModel()); bd3.board3_appear(bstat: true); rep.setmask(2, value: true); rep.set_mode(3); } }); redraw(); } }
public void dock_selected(int dockNo) { DockCursorBlink(dockNo); dockSelectController.Index = dockNo; for (int i = dock_count; i < _clsRepair.MapArea.NDockMax; i++) { if (_clsRepair.IsValidOpenNewDock()) { int num = i; GameObject.Find("board1_top/board/Grid/0" + num.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } else { int num2 = i; GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } } if (dockNo < _clsRepair.GetDocks().Length) { if (_clsRepair.GetDockData(dockSelectController.Index).ShipId != 0) { _go_kosoku = 1; } else { _go_kosoku = 0; } if (_go_kosoku == 0) { if (_clsRepair.GetDockData(dockNo).ShipId != 0 || get_HS_anime(dockNo)) { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); return; } rep.set_mode(-2); GameObject.Find("dialog_top/dialog").GetComponent <dialog>().SetDock(dockNo); bd2 = GameObject.Find("board2").GetComponent <board2>(); bd2.board2_appear(boardStart: true); bd2.set_touch_mode(value: true); rep.setmask(1, value: true); rep.set_mode(2); } else if (get_HS_anime(dockNo) || now_kit <= 0) { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); } else if (_clsRepair.IsValidChangeRepairSpeed(dockNo)) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); rep.set_mode(-5); dia2.UpdateInfo(dockNo); dia2.SetDock(dockNo); rep.setmask(3, value: true); dia2.dialog2_appear(bstat: true); rep.set_mode(5); } else { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); } } else { int num3 = dockNo; GameObject.Find("board1_top/board/Grid/0" + num3.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock_on"; if (_clsRepair.IsValidOpenNewDock()) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); dia3.UpdateInfo(dockNo); dia3.dialog3_appear(bstat: true); rep.set_mode(6); } else { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); CommonPopupDialog.Instance.StartPopup(Util.getPopupMessage(PopupMess.NoDockKey)); } } }