private void OnDestroy() { _bgPanel = null; _bannerPanel = null; _allUnsetBtn = null; _tenderBtn = null; _fleetNameBtn = null; _fleetNameLabel = null; mTransform_TurnEndStamp = null; _displaySwipeEventRegion = null; deckChangeArrows = null; deckIcon = null; Mem.DelDictionarySafe(ref StateControllerDic); _bannerManager = null; SystemIndex = 0; prevControlState = string.Empty; changeState = string.Empty; _state = OrganizeState.Top; Mem.Del(ref BannerIndex); Mem.Del(ref controlState); uiCamera = null; TenderManager = null; currentDeck = null; deckSwitchManager = null; decks = null; allShip = null; KeyController = null; }
private void OnDestroy() { this._bgPanel = null; this._bannerPanel = null; this._allUnsetBtn = null; this._tenderBtn = null; this._fleetNameBtn = null; this._fleetNameLabel = null; this.mTransform_TurnEndStamp = null; this._displaySwipeEventRegion = null; this.deckChangeArrows = null; this.deckIcon = null; Mem.DelDictionarySafe <string, TaskOrganizeTop.StateController>(ref this.StateControllerDic); this._bannerManager = null; TaskOrganizeTop.SystemIndex = 0; TaskOrganizeTop.prevControlState = string.Empty; TaskOrganizeTop.changeState = string.Empty; this._state = TaskOrganizeTop.OrganizeState.Top; Mem.Del <int>(ref TaskOrganizeTop.BannerIndex); Mem.Del <string>(ref TaskOrganizeTop.controlState); this.uiCamera = null; this.TenderManager = null; this.currentDeck = null; this.deckSwitchManager = null; TaskOrganizeTop.decks = null; TaskOrganizeTop.allShip = null; TaskOrganizeTop.KeyController = null; }
public void CreateTender() { if (!isInitTender) { TenderManager = GameObject.Find("Tender").SafeGetComponent <OrganizeTender>(); TenderManager.init(); isInitTender = true; } }
private void OnDestroy() { this._tot = null; this._tod = null; this.SpriteButtonX = null; this._buttonSR = null; this._buttonL = null; this._buttonR = null; this._buttonMaru = null; this._buttonBatu = null; this._buttonShikaku = null; this._buttonSankaku = null; this._uiLabelShikaku = null; this._uiLabelBatu = null; this.key = null; this.key2 = null; this.model = null; }
private void OnDestroy() { _tot = null; _tod = null; SpriteButtonX = null; _buttonSR = null; _buttonL = null; _buttonR = null; _buttonMaru = null; _buttonBatu = null; _buttonShikaku = null; _buttonSankaku = null; _uiLabelShikaku = null; _uiLabelBatu = null; key = null; key2 = null; model = null; }