public void Release() { mUserInterfaceInteriorChangeManager.Release(); mUserInterfaceInteriorTransitionManager.Release(); mUserInterfaceInteriorChangeManager = null; mUserInterfaceInteriorTransitionManager = null; }
private void OnDestroy() { if (SingletonMonoBehaviour <UIPortFrame> .exist()) { SingletonMonoBehaviour <UIPortFrame> .Instance.gameObject.SetActive(true); } UserInterfacePortManager.ReleaseUtils.Releases(ref mTextures_Preload); mUserInterfaceInteriorChangeManager = null; mUserInterfaceInteriorTransitionManager = null; mUIInteriorStoreManager = null; mStateManager = null; mInteriorManager = null; mKeyController = null; mUserInterfacePortInteriorManager = null; }