public static UITexture LoadTexture(ref UITexture tex, SlotitemModel_Battle model) { tex.mainTexture = SlotItemUtils.LoadTexture(model); tex.localSize = ResourceManager.SLOTITEM_TEXTURE_SIZE.get_Item(4); return(tex); }
public static Texture2D LoadUniDirGlowTexture(SlotitemModel_Battle model) { return(SlotItemUtils.LoadTexture(model.GetGraphicId(), 7)); }
public static AircraftOffsetInfo GetAircraftOffsetInfo(SlotitemModel_Battle model) { return(SlotItemUtils.GetAircraftOffsetInfo(model.MstId)); }