public static ProdMapClear Instantiate(ProdMapClear prefab, Transform parent, KeyControl keyControl, ShipModel_BattleAll ship, int nPanelDepth) { ProdMapClear prodMapClear = Object.Instantiate <ProdMapClear>(prefab); prodMapClear.get_transform().set_parent(parent); prodMapClear.get_transform().set_localScale(Vector3.get_one()); prodMapClear.get_transform().set_localPosition(Vector3.get_zero()); prodMapClear._init(); prodMapClear._keyControl = keyControl; prodMapClear._ship = ship; prodMapClear.setShipTexture(); return(prodMapClear); }
public static ProdMapClear Instantiate(ProdMapClear prefab, Transform parent, KeyControl keyControl, ShipModel_BattleAll ship, int nPanelDepth) { ProdMapClear prodMapClear = UnityEngine.Object.Instantiate(prefab); prodMapClear.transform.parent = parent; prodMapClear.transform.localScale = Vector3.one; prodMapClear.transform.localPosition = Vector3.zero; prodMapClear._init(); prodMapClear._keyControl = keyControl; prodMapClear._ship = ship; prodMapClear.setShipTexture(); return(prodMapClear); }