public static ProdFlagshipWreck Instantiate(ProdFlagshipWreck prefab, Transform parent, ShipModel_BattleAll flagShip, DeckModel deck, KeyControl input, bool isBattleCut) { ProdFlagshipWreck prodFlagshipWreck = UnityEngine.Object.Instantiate(prefab); prodFlagshipWreck.transform.parent = parent; prodFlagshipWreck.transform.localPosition = Vector3.zero; prodFlagshipWreck.transform.localScale = Vector3.zero; prodFlagshipWreck._init(flagShip, deck, input, isBattleCut); return(prodFlagshipWreck); }
public static ProdFlagshipWreck Instantiate(ProdFlagshipWreck prefab, Transform parent, ShipModel_BattleAll flagShip, DeckModel deck, KeyControl input, bool isBattleCut) { ProdFlagshipWreck prodFlagshipWreck = Object.Instantiate <ProdFlagshipWreck>(prefab); prodFlagshipWreck.get_transform().set_parent(parent); prodFlagshipWreck.get_transform().set_localPosition(Vector3.get_zero()); prodFlagshipWreck.get_transform().set_localScale(Vector3.get_zero()); prodFlagshipWreck._init(flagShip, deck, input, isBattleCut); return(prodFlagshipWreck); }