public static ProdBattleCommandSelect Instantiate(ProdBattleCommandSelect prefab, Transform parent, CommandPhaseModel model) { ProdBattleCommandSelect prodBattleCommandSelect = Object.Instantiate <ProdBattleCommandSelect>(prefab); prodBattleCommandSelect.get_transform().set_parent(parent); prodBattleCommandSelect.get_transform().localScaleOne(); prodBattleCommandSelect.get_transform().localPositionZero(); prodBattleCommandSelect.Init(model); return(prodBattleCommandSelect); }
public static ProdBattleCommandSelect Instantiate(ProdBattleCommandSelect prefab, Transform parent, CommandPhaseModel model) { ProdBattleCommandSelect prodBattleCommandSelect = UnityEngine.Object.Instantiate(prefab); prodBattleCommandSelect.transform.parent = parent; prodBattleCommandSelect.transform.localScaleOne(); prodBattleCommandSelect.transform.localPositionZero(); prodBattleCommandSelect.Init(model); return(prodBattleCommandSelect); }