public void StopConstAnimation() { _anim.Stop(); _anim.Play("DockMiniEmpty"); miniManager1.stopAnimate(); miniManager2.stopAnimate(); miniManager1.transform.localPosition = new Vector3(250f, 0f, 0f); miniManager2.transform.localPosition = new Vector3(250f, 0f, 0f); init(_index); }
public void CompEndAnimate() { _anim.Stop(); miniManager3.stopAnimate(); miniManager3.init(isDefault: false); for (int i = 0; i < 2; i++) { miniManager3.addSprite("mini_04_b_0" + (i + 1)); } _anim.Play("DockMiniHight"); ((Component)fire).SetActive(isActive: true); fire.time = 0f; fire.Play(); miniManager3.StartAnimation("DockMiniRunLoop", WrapMode.Loop, 0f); }
public void StopIdleAnimation() { _anim.Stop(); miniManager4.stopAnimate(); DisableParticles(); }