示例#1
0
        /**
         *  @brief Initializes internal properties based on whether there is a {@link TSCollider2D} attached.
         **/
        public void Initialize()
        {
            if (initialized)
            {
                return;
            }

            tsCollider = GetComponent <FPCollider2D>();
            if (transform.parent != null)
            {
                tsParent = transform.parent.GetComponent <FPTransform2D>();
            }

            if (!_serialized)
            {
                UpdateEditMode();
            }

            if (tsCollider != null)
            {
                if (tsCollider.IsBodyInitialized)
                {
                    tsCollider.Body.TSPosition    = _position + scaledCenter;
                    tsCollider.Body.TSOrientation = _rotation * FP.Deg2Rad;
                }
            }
            else
            {
                StateTracker.AddTracking(this);
            }

            initialized = true;
        }
        internal void Update(GameObject otherGO, Physics2D.Contact c)
        {
            if (this.gameObject == null)
            {
                this.gameObject = otherGO;
                this.collider   = this.gameObject.GetComponent <FPCollider2D>();
                this.rigidbody  = this.gameObject.GetComponent <FPRigidBody2D>();
                this.transform  = this.collider.FPTransform;
            }

            if (c != null)
            {
                if (contacts[0] == null)
                {
                    contacts[0] = new TSContactPoint2D();
                }

                FPVector2 normal;
                Physics2D.FixedArray2 <FPVector2> points;

                c.GetWorldManifold(out normal, out points);

                contacts[0].normal = normal;
                contacts[0].point  = points[0];

                this.relativeVelocity = c.CalculateRelativeVelocity();
            }
        }
示例#3
0
        private static void InitializeGameObject(GameObject go, FPVector position, FPQuaternion rotation)
        {
            ICollider[] tsColliders = go.GetComponentsInChildren <ICollider>();
            if (tsColliders != null)
            {
                for (int index = 0, length = tsColliders.Length; index < length; index++)
                {
                    PhysicsManager.instance.AddBody(tsColliders[index]);
                }
            }

            FPTransform rootFPTransform = go.GetComponent <FPTransform>();

            if (rootFPTransform != null)
            {
                rootFPTransform.Initialize();

                rootFPTransform.position = position;
                rootFPTransform.rotation = rotation;
            }

            FPTransform[] FPTransforms = go.GetComponentsInChildren <FPTransform>();
            if (FPTransforms != null)
            {
                for (int index = 0, length = FPTransforms.Length; index < length; index++)
                {
                    FPTransform FPTransform = FPTransforms[index];

                    if (FPTransform != rootFPTransform)
                    {
                        FPTransform.Initialize();
                    }
                }
            }

            FPTransform2D rootFPTransform2D = go.GetComponent <FPTransform2D>();

            if (rootFPTransform2D != null)
            {
                rootFPTransform2D.Initialize();

                rootFPTransform2D.position = new FPVector2(position.x, position.y);
                rootFPTransform2D.rotation = rotation.ToQuaternion().eulerAngles.z;
            }

            FPTransform2D[] FPTransforms2D = go.GetComponentsInChildren <FPTransform2D>();
            if (FPTransforms2D != null)
            {
                for (int index = 0, length = FPTransforms2D.Length; index < length; index++)
                {
                    FPTransform2D FPTransform2D = FPTransforms2D[index];

                    if (FPTransform2D != rootFPTransform2D)
                    {
                        FPTransform2D.Initialize();
                    }
                }
            }
        }
        /**
         *  @brief Creates a new {@link FPRigidBody} when there is no one attached to this GameObject.
         **/
        public void Awake()
        {
            FPTransform = this.GetComponent <FPTransform2D>();
            FPRigidBody = this.GetComponent <FPRigidBody2D>();

            if (lossyScale == FPVector.one)
            {
                lossyScale = FPVector.Abs(transform.localScale.ToFPVector());
            }
        }