public D_HERO_INFOS createFromStreamEx(MemoryStream stream) { D_HERO_INFOS datas = new D_HERO_INFOS(); datas.id = stream.readInt32(); datas.name = stream.readString(); datas.nick_name = stream.readUnicode(); datas.race = stream.readInt32(); datas.race_desc = stream.readUnicode(); datas.skill_1 = stream.readInt32(); datas.skill_2 = stream.readInt32(); datas.skill_3 = stream.readInt32(); datas.skill_4 = stream.readInt32(); datas.hero_hp = stream.readInt32(); datas.hero_mp = stream.readInt32(); datas.hero_strength = stream.readInt32(); datas.hero_agile = stream.readInt32(); datas.hero_intelligence = stream.readInt32(); datas.hero_attacktime = stream.readInt32(); datas.hero_speed = stream.readInt32(); datas.hero_attackfront = stream.readInt32(); datas.hero_attackback = stream.readInt32(); datas.hero_skillfront = stream.readInt32(); datas.hero_skillback = stream.readInt32(); datas.hero_scope = stream.readInt32(); datas.hero_attack = stream.readInt32(); datas.hero_armor = stream.readInt32(); datas.hero_unarmor = stream.readInt32(); datas.hero_magic = stream.readInt32(); datas.hero_magicresist = stream.readInt32(); datas.hero_hprestored = stream.readInt32(); datas.hero_mprestored = stream.readInt32(); datas.hero_crit = stream.readInt32(); datas.hero_uncrit = stream.readInt32(); datas.hero_critunmber = stream.readInt32(); datas.hero_evade = stream.readInt32(); datas.hero_unevade = stream.readInt32(); datas.hero_parry = stream.readInt32(); datas.hero_unparry = stream.readInt32(); datas.hero_parrynumber = stream.readInt32(); datas.hero_xixue = stream.readInt32(); datas.atk_power = stream.readInt32(); datas.hurt_power = stream.readInt32(); datas.kill_power = stream.readInt32(); datas.hero_energe = stream.readInt32(); datas.head_icon = stream.readString(); return(datas); }
public void addToStreamEx(Bundle stream, D_HERO_INFOS v) { stream.writeInt32(v.id); stream.writeString(v.name); stream.writeUnicode(v.nick_name); stream.writeInt32(v.race); stream.writeUnicode(v.race_desc); stream.writeInt32(v.skill_1); stream.writeInt32(v.skill_2); stream.writeInt32(v.skill_3); stream.writeInt32(v.skill_4); stream.writeInt32(v.hero_hp); stream.writeInt32(v.hero_mp); stream.writeInt32(v.hero_strength); stream.writeInt32(v.hero_agile); stream.writeInt32(v.hero_intelligence); stream.writeInt32(v.hero_attacktime); stream.writeInt32(v.hero_speed); stream.writeInt32(v.hero_attackfront); stream.writeInt32(v.hero_attackback); stream.writeInt32(v.hero_skillfront); stream.writeInt32(v.hero_skillback); stream.writeInt32(v.hero_scope); stream.writeInt32(v.hero_attack); stream.writeInt32(v.hero_armor); stream.writeInt32(v.hero_unarmor); stream.writeInt32(v.hero_magic); stream.writeInt32(v.hero_magicresist); stream.writeInt32(v.hero_hprestored); stream.writeInt32(v.hero_mprestored); stream.writeInt32(v.hero_crit); stream.writeInt32(v.hero_uncrit); stream.writeInt32(v.hero_critunmber); stream.writeInt32(v.hero_evade); stream.writeInt32(v.hero_unevade); stream.writeInt32(v.hero_parry); stream.writeInt32(v.hero_unparry); stream.writeInt32(v.hero_parrynumber); stream.writeInt32(v.hero_xixue); stream.writeInt32(v.atk_power); stream.writeInt32(v.hurt_power); stream.writeInt32(v.kill_power); stream.writeInt32(v.hero_energe); stream.writeString(v.head_icon); }