public void LoadBoomHead() { if (savedSectionsLocalPos.Count > 0) { //Reset section(s) to org pos foreach (KeyValuePair <int, SectionInfo> section in sections) { section.Value.transform.position = this.part.transform.TransformPoint(section.Value.orgLocalPos); } } KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) Create physical object..."); boomHeadPhysicModule = this.part.gameObject.GetComponent <KASModulePhysicChild>(); if (!boomHeadPhysicModule) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - KASModulePhysicChild do not exist, adding it..."); boomHeadPhysicModule = this.part.gameObject.AddComponent <KASModulePhysicChild>(); } boomHeadPhysicModule.mass = boomHeadMass; boomHeadPhysicModule.physicObj = sections[0].transform.gameObject; boomHeadPhysicModule.Start(); orgBoomHeadMass = this.part.mass; float newMass = this.part.mass - boomHeadMass; if (newMass > 0) { this.part.mass = newMass; } else { KAS_Shared.DebugWarning("LoadBoomHead(TelescopicArm) - Mass of the boom head is greater than the part !"); } KAS_Shared.DebugLog("LoadRotor - Disable collision..."); disableSectionCollision(); KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Create configurable joint..."); slideJoint = this.part.gameObject.AddComponent <ConfigurableJoint>(); slideJoint.connectedBody = sections[0].transform.rigidbody; slideJoint.axis = Vector3.zero; slideJoint.secondaryAxis = Vector3.zero; slideJoint.breakForce = breakForce; slideJoint.breakTorque = breakForce; slideJoint.angularXMotion = ConfigurableJointMotion.Locked; slideJoint.angularYMotion = ConfigurableJointMotion.Locked; slideJoint.angularZMotion = ConfigurableJointMotion.Locked; slideJoint.xMotion = ConfigurableJointMotion.Locked; slideJoint.yMotion = ConfigurableJointMotion.Locked; slideJoint.zMotion = ConfigurableJointMotion.Locked; if (direction.x != 0) { slideJoint.xMotion = ConfigurableJointMotion.Limited; driveWay = direction.x; KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to x axis with driveWay set to : " + driveWay); } else if (direction.y != 0) { slideJoint.yMotion = ConfigurableJointMotion.Limited; driveWay = direction.y; KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to y axis with driveWay set to : " + driveWay); } else if (direction.z != 0) { slideJoint.zMotion = ConfigurableJointMotion.Limited; driveWay = direction.z; KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Direction set to z axis with driveWay set to : " + driveWay); } JointDrive drv = new JointDrive(); drv.mode = JointDriveMode.PositionAndVelocity; drv.positionSpring = driveSpring; drv.positionDamper = driveDamper; drv.maximumForce = driveForce; slideJoint.xDrive = slideJoint.yDrive = slideJoint.zDrive = drv; SoftJointLimit jointLimit = new SoftJointLimit(); jointLimit.limit = sectionTotalLenght; jointLimit.damper = 200; jointLimit.spring = 1000; jointLimit.bounciness = 1; slideJoint.linearLimit = jointLimit; if (savedSectionsLocalPos.Count > 0) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Re-set section position from save"); float sumLenght = 0; foreach (KeyValuePair <int, SectionInfo> section in sections) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Move section " + section.Key + " to local position : " + section.Value.savedLocalPos); section.Value.transform.position = this.part.transform.TransformPoint(section.Value.savedLocalPos); sumLenght += section.Value.lenght; if (headPos > sumLenght) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Parent section " + sections[section.Key + 1].transform.name + " to : " + section.Value.transform.name); sections[section.Key + 1].transform.parent = section.Value.transform; } } } // Get boom head attach nodes attachNodes.Clear(); ConfigNode node = KAS_Shared.GetBaseConfigNode(this); List <string> attachNodesSt = new List <string>(node.GetValues("attachNode")); foreach (String anString in attachNodesSt) { AttachNode an = this.part.findAttachNode(anString); if (an != null) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Boom head attach node added : " + an.id); attachNodes.Add(an); if (an.attachedPart) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Setting boom head joint on : " + an.attachedPart.partInfo.title); KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart); KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart); FixedJoint fjnt = an.attachedPart.gameObject.AddComponent <FixedJoint>(); fjnt.connectedBody = sections[0].transform.rigidbody; fixedJnts.Add(fjnt); } } } SetTargetPos(targetPos); boomHeadLoaded = true; }
public void LoadRotor() { KAS_Shared.DebugLog("LoadRotor(Rotor) - Find rotor transform..."); rotorTransform = this.part.FindModelTransform(rotorTransformName); KAS_Shared.DebugLog("LoadRotor(Rotor) - Create physical object..."); rotorPhysicModule = this.part.gameObject.GetComponent <KASModulePhysicChild>(); if (!rotorPhysicModule) { KAS_Shared.DebugLog("LoadRotor(Rotor) - KASModulePhysicChild do not exist, adding it..."); rotorPhysicModule = this.part.gameObject.AddComponent <KASModulePhysicChild>(); } rotorPhysicModule.mass = rotorMass; rotorPhysicModule.physicObj = rotorTransform.gameObject; rotorPhysicModule.Start(); orgRotorMass = this.part.mass; float newMass = this.part.mass - rotorMass; if (newMass > 0) { this.part.mass = newMass; } else { KAS_Shared.DebugWarning("LoadRotor(Rotor) - Mass of the rotor is greater than the part !"); } KAS_Shared.DebugLog("LoadRotor - Save original rotor position..."); rotorOrgLocalPos = KAS_Shared.GetLocalPosFrom(rotorTransform, this.part.transform); rotorOrgLocalRot = KAS_Shared.GetLocalRotFrom(rotorTransform, this.part.transform); KAS_Shared.DebugLog("LoadRotor - Disable collision..."); if (rotorTransform.collider) { KAS_Shared.DisableVesselCollision(this.part.vessel, rotorTransform.collider); } else { KAS_Shared.DebugError("LoadRotor - Rotor transform do not have any collider !"); } KAS_Shared.DebugLog("LoadRotor - Create hinge joint..."); hingeJnt = this.part.gameObject.AddComponent <HingeJoint>(); hingeJnt.connectedBody = rotorTransform.rigidbody; ResetLimitsConfig(); ResetMotorConfig(); ResetSpringConfig(); ResetJointConfig(); if (firstLoad) { firstLoad = false; } else { KAS_Shared.DebugLog("LoadRotor - Return rotor to the current position and rotation : " + rotorLocalPos + " | " + rotorLocalRot); KAS_Shared.SetPartLocalPosRotFrom(rotorTransform.transform, this.part.transform, rotorLocalPos, rotorLocalRot); } // Get rotor attach nodes attachNodes.Clear(); ConfigNode node = KAS_Shared.GetBaseConfigNode(this); List <string> attachNodesSt = new List <string>(node.GetValues("attachNode")); foreach (String anString in attachNodesSt) { AttachNode an = this.part.findAttachNode(anString); if (an != null) { KAS_Shared.DebugLog("LoadRotor - Rotor attach node added : " + an.id); attachNodes.Add(an); if (an.attachedPart) { KAS_Shared.DebugLog("LoadRotor - Setting rotor joint on : " + an.attachedPart.partInfo.title); KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart); KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart); FixedJoint fjnt = an.attachedPart.gameObject.AddComponent <FixedJoint>(); fjnt.connectedBody = rotorTransform.rigidbody; fixedJnts.Add(fjnt); } } } MotorStop(); rotorLoaded = true; }
public void LoadRotor() { KAS_Shared.DebugLog("LoadRotor(Rotor) - Find rotor transform..."); rotorTransform = this.part.FindModelTransform(rotorTransformName); KAS_Shared.DebugLog("LoadRotor(Rotor) - Create physical object..."); rotorPhysicModule = this.part.gameObject.GetComponent<KASModulePhysicChild>(); if (!rotorPhysicModule) { KAS_Shared.DebugLog("LoadRotor(Rotor) - KASModulePhysicChild do not exist, adding it..."); rotorPhysicModule = this.part.gameObject.AddComponent<KASModulePhysicChild>(); } rotorPhysicModule.mass = rotorMass; rotorPhysicModule.physicObj = rotorTransform.gameObject; rotorPhysicModule.Start(); orgRotorMass = this.part.mass; float newMass = this.part.mass - rotorMass; if (newMass > 0) { this.part.mass = newMass; } else { KAS_Shared.DebugWarning("LoadRotor(Rotor) - Mass of the rotor is greater than the part !"); } KAS_Shared.DebugLog("LoadRotor - Save original rotor position..."); rotorOrgLocalPos = KAS_Shared.GetLocalPosFrom(rotorTransform, this.part.transform); rotorOrgLocalRot = KAS_Shared.GetLocalRotFrom(rotorTransform, this.part.transform); KAS_Shared.DebugLog("LoadRotor - Disable collision..."); if (rotorTransform.collider) { KAS_Shared.DisableVesselCollision(this.part.vessel, rotorTransform.collider); } else { KAS_Shared.DebugError("LoadRotor - Rotor transform do not have any collider !"); } KAS_Shared.DebugLog("LoadRotor - Create hinge joint..."); hingeJnt = this.part.gameObject.AddComponent<HingeJoint>(); hingeJnt.connectedBody = rotorTransform.rigidbody; ResetLimitsConfig(); ResetMotorConfig(); ResetSpringConfig(); ResetJointConfig(); if (firstLoad) { firstLoad = false; } else { KAS_Shared.DebugLog("LoadRotor - Return rotor to the current position and rotation : " + rotorLocalPos + " | " + rotorLocalRot); KAS_Shared.SetPartLocalPosRotFrom(rotorTransform.transform, this.part.transform, rotorLocalPos, rotorLocalRot); } // Get rotor attach nodes attachNodes.Clear(); ConfigNode node = KAS_Shared.GetBaseConfigNode(this); List<string> attachNodesSt = new List<string>(node.GetValues("attachNode")); foreach (String anString in attachNodesSt) { AttachNode an = this.part.findAttachNode(anString); if (an != null) { KAS_Shared.DebugLog("LoadRotor - Rotor attach node added : " + an.id); attachNodes.Add(an); if (an.attachedPart) { KAS_Shared.DebugLog("LoadRotor - Setting rotor joint on : " + an.attachedPart.partInfo.title); KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart); KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart); FixedJoint fjnt = an.attachedPart.gameObject.AddComponent<FixedJoint>(); fjnt.connectedBody = rotorTransform.rigidbody; fixedJnts.Add(fjnt); } } } MotorStop(); rotorLoaded = true; }
public void SetHeadToPhysic(bool active) { if (active) { KAS_Shared.DebugLog("SetHeadToPhysic(Winch) - Create physical object"); headPhysicModule = this.part.gameObject.GetComponent<KASModulePhysicChild>(); if (!headPhysicModule) { KAS_Shared.DebugLog("SetHeadToPhysic(Winch) - KASModulePhysicChild do not exist, adding it..."); headPhysicModule = this.part.gameObject.AddComponent<KASModulePhysicChild>(); } headPhysicModule.mass = headMass; headPhysicModule.physicObj = headTransform.gameObject; headPhysicModule.Start(); } else { headPhysicModule.Stop(); Destroy(headPhysicModule); } }
public void SetHeadToPhysic(bool active, bool delayPhysics = false) { if (active) { KAS_Shared.DebugLog("SetHeadToPhysic(Winch) - Create physical object"); headPhysicModule = part.gameObject.GetComponent<KASModulePhysicChild>(); if (!headPhysicModule) { KAS_Shared.DebugLog( "SetHeadToPhysic(Winch) - KASModulePhysicChild do not exist, adding it..."); headPhysicModule = part.gameObject.AddComponent<KASModulePhysicChild>(); } headPhysicModule.StartPhysics(headTransform.gameObject, headMass, delayPhysics: delayPhysics); } else { // Yes, it must be immediate. Otherwise, the further code will try to behave on the module. DestroyImmediate(headPhysicModule); } }
public void LoadBoomHead() { if (savedSectionsLocalPos.Count > 0) { //Reset section(s) to org pos foreach (KeyValuePair<int, SectionInfo> section in sections) { section.Value.transform.position = part.transform.TransformPoint(section.Value.orgLocalPos); } } KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) Create physical object..."); boomHeadPhysicModule = this.part.gameObject.GetComponent<KASModulePhysicChild>(); if (!boomHeadPhysicModule) { KAS_Shared.DebugLog( "LoadBoomHead(TelescopicArm) - KASModulePhysicChild do not exist, adding it..."); boomHeadPhysicModule = this.part.gameObject.AddComponent<KASModulePhysicChild>(); } boomHeadPhysicModule.StartPhysics(sections[0].transform.gameObject, boomHeadMass); orgBoomHeadMass = this.part.mass; float newMass = this.part.mass - boomHeadMass; if (newMass > 0) { this.part.mass = newMass; } else { KAS_Shared.DebugWarning( "LoadBoomHead(TelescopicArm) - Mass of the boom head is greater than the part !"); } KAS_Shared.DebugLog("LoadRotor - Disable collision..."); disableSectionCollision(); KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Create configurable joint..."); slideJoint = this.part.gameObject.AddComponent<ConfigurableJoint>(); slideJoint.connectedBody = sections[0].transform.GetComponent<Rigidbody>(); slideJoint.axis = Vector3.zero; slideJoint.secondaryAxis = Vector3.zero; slideJoint.breakForce = breakForce; slideJoint.breakTorque = breakForce; slideJoint.angularXMotion = ConfigurableJointMotion.Locked; slideJoint.angularYMotion = ConfigurableJointMotion.Locked; slideJoint.angularZMotion = ConfigurableJointMotion.Locked; slideJoint.xMotion = ConfigurableJointMotion.Locked; slideJoint.yMotion = ConfigurableJointMotion.Locked; slideJoint.zMotion = ConfigurableJointMotion.Locked; if (direction.x != 0) { slideJoint.xMotion = ConfigurableJointMotion.Limited; driveWay = direction.x; KAS_Shared.DebugLog( "LoadBoomHead(TelescopicArm) - Direction set to x axis with driveWay set to : " + driveWay); } else if (direction.y != 0) { slideJoint.yMotion = ConfigurableJointMotion.Limited; driveWay = direction.y; KAS_Shared.DebugLog( "LoadBoomHead(TelescopicArm) - Direction set to y axis with driveWay set to : " + driveWay); } else if (direction.z != 0) { slideJoint.zMotion = ConfigurableJointMotion.Limited; driveWay = direction.z; KAS_Shared.DebugLog( "LoadBoomHead(TelescopicArm) - Direction set to z axis with driveWay set to : " + driveWay); } JointDrive drv = new JointDrive(); drv.mode = JointDriveMode.PositionAndVelocity; drv.positionSpring = driveSpring; drv.positionDamper = driveDamper; drv.maximumForce = driveForce; slideJoint.xDrive = slideJoint.yDrive = slideJoint.zDrive = drv; var jointLimit = new SoftJointLimit(); jointLimit.limit = sectionTotalLenght; jointLimit.bounciness = 1; slideJoint.linearLimit = jointLimit; slideJoint.linearLimitSpring = new SoftJointLimitSpring() { damper = 200, spring = 1000 }; if (savedSectionsLocalPos.Count > 0) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Re-set section position from save"); float sumLenght = 0; foreach (KeyValuePair<int, SectionInfo> section in sections) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Move section " + section.Key + " to local position : " + section.Value.savedLocalPos); section.Value.transform.position = part.transform.TransformPoint(section.Value.savedLocalPos); sumLenght += section.Value.lenght; if (headPos > sumLenght) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Parent section " + sections[section.Key + 1].transform.name + " to : " + section.Value.transform.name); sections[section.Key + 1].transform.parent = section.Value.transform; } } } // Get boom head attach nodes attachNodes.Clear(); ConfigNode node = KAS_Shared.GetBaseConfigNode(this); List<string> attachNodesSt = new List<string>(node.GetValues("attachNode")); foreach (String anString in attachNodesSt) { AttachNode an = this.part.findAttachNode(anString); if (an != null) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Boom head attach node added : " + an.id); attachNodes.Add(an); if (an.attachedPart) { KAS_Shared.DebugLog("LoadBoomHead(TelescopicArm) - Setting boom head joint on : " + an.attachedPart.partInfo.title); KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart); KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart); FixedJoint fjnt = an.attachedPart.gameObject.AddComponent<FixedJoint>(); fjnt.connectedBody = sections[0].transform.GetComponent<Rigidbody>(); fixedJnts.Add(fjnt); } } } SetTargetPos(targetPos); boomHeadLoaded = true; }