public static void Open() { EditorMainWindow ab = EditorWindow.GetWindow <EditorMainWindow>("编辑窗口", true); ab.minSize = new Vector2(640, 360); ab.maxSize = new Vector2(1280, 720); ab.Show(); }
private void OnGUI() { EditorGUILayout.BeginVertical(); editorData.platform = EditorGUILayout.TextField("平台名称:", editorData.platform); editorData.gameName = EditorGUILayout.TextField("游戏名称:", editorData.gameName); editorData.gameID = EditorGUILayout.TextField("游戏ID:", editorData.gameID); editorData.version = EditorGUILayout.TextField("版本号:", editorData.version); editorData.iconPath = EditorGUILayout.TextField("icon路劲:", editorData.iconPath); editorData.preloadPath = EditorGUILayout.TextField("主场景路径:", editorData.preloadPath); editorData.windowsName = EditorGUILayout.TextField("pc名称:", editorData.windowsName); editorData.androidName = EditorGUILayout.TextField("Android名称:", editorData.androidName); if (!addOre) { if (GUILayout.Button("保存配置")) { clientData = editorData; ShowNotification(new GUIContent("保存成功:" + clientData.gameName + "+" + clientData.gameID + "+" + clientData.version)); } } else { if (GUILayout.Button("增加平台")) { bool succeed = EditorMainWindow.AddClient(clientData); if (succeed) { ShowNotification(new GUIContent("添加成功:" + clientData.gameName + "+" + clientData.gameID + "+" + clientData.version)); } else { ShowNotification(new GUIContent("添加失败!已有平台:" + clientData.platform)); } } } EditorGUILayout.EndVertical(); }
public static void AssetBundle() { EditorMainWindow.Open(); }