void elementToDrag_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { DodgeMan element = (DodgeMan)sender; element.Cursor = null; element.ReleaseMouseCapture(); isDragging = false; }
void element_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { isDragging = true; if (isStartMove) { EventArgs args = new EventArgs(); OnFirstTimeMove(this, args); isStartMove = false; } DodgeMan element = (DodgeMan)sender; element.Cursor = Cursors.Hand; lastMousePosition = e.GetPosition(layoutRoot); ((UIElement)sender).CaptureMouse(); }
void elementToDrag_MouseMove(object sender, MouseEventArgs e) { if (isDragging) { DodgeMan element = (DodgeMan)sender; Point currentMousePosition = e.GetPosition(layoutRoot); double mouseX = currentMousePosition.X - lastMousePosition.X; double mouseY = currentMousePosition.Y - lastMousePosition.Y; element.X += mouseX; element.Y += mouseY; EventArgs moveagrs = new EventArgs(); OnDragMove(this, moveagrs); lastMousePosition = currentMousePosition; } }
private void ComponentInit() { if (isComponentInited) { return; } dm = new DodgeDragManager(LayoutRoot); me = new DodgeMan(); LayoutRoot.Children.Add(me); gm = new DodgeGameManager(LayoutRoot, me); gm.GameRun += new EventHandler(gm_GameRun); gm.GameOver += new EventHandler(gm_GameOver); foreach (DodgeEnemy enemy in gm.enemies) { LayoutRoot.Children.Add(enemy); } isComponentInited = true; }
public DodgeGameManager(Canvas _layoutRoot, DodgeMan _Owner) { enemies = new List <DodgeEnemy>(); this.Owner = _Owner; this.layoutRoot = _layoutRoot; time = new DispatcherTimer(); time.Interval = TimeSpan.FromMilliseconds(TIME_INTERVAL); time.Tick += new EventHandler(time_Tick); enemy1 = new DodgeEnemy(); enemy2 = new DodgeEnemy(); enemy3 = new DodgeEnemy(); enemy4 = new DodgeEnemy(); enemies.Add(enemy1); enemies.Add(enemy2); enemies.Add(enemy3); enemies.Add(enemy4); InitEnemisPoint(); }