示例#1
0
        static public void Init()
        {
            Shops.Clear();
            foreach (var shopXmlFile in GameProject.GetFiles("shop"))
            {
                string   path    = "Scripts/" + shopXmlFile;
                XElement xmlRoot = Tools.LoadXml(path);

                foreach (var shopXml in xmlRoot.Elements("shop"))
                {
                    Shop shop = new Shop();
                    shop.Name   = Tools.GetXmlAttribute(shopXml, "name");
                    shop.PicUrl = ResourceManager.Get(Tools.GetXmlAttribute(shopXml, "pic"));
                    shop.Music  = Tools.GetXmlAttribute(shopXml, "music");
                    if (shopXml.Attribute("key") != null)
                    {
                        shop.Key = Tools.GetXmlAttribute(shopXml, "key");
                    }
                    else //如果没有定义key,则默认把name作为key(key是作为是否购买限制物品的标识)
                    {
                        shop.Key = shop.Name;
                    }
                    foreach (var sale in shopXml.Elements("sale"))
                    {
                        shop.Sales.Add(ShopItem.Parse(sale));
                    }
                    Shops.Add(shop);
                }
            }
        }
示例#2
0
        static public void Init()
        {
            Battles.Clear();
            MapTemplates.Clear();
            Arenas.Clear();
            Towers.Clear();
            foreach (var mapXmlFile in GameProject.GetFiles("battle"))
            {
                XElement xmlRoot = Tools.LoadXml("Scripts/" + mapXmlFile);
                foreach (XElement node in xmlRoot.Element("maptemplates").Elements("maptemplate"))
                {
                    MapTemplate template = MapTemplate.Parse(node);
                    MapTemplates.Add(template);
                }

                foreach (XElement node in xmlRoot.Element("battles").Elements("battle"))
                {
                    Battle battle = Battle.Parse(node);
                    Battles.Add(battle);

                    //如果是arena地图,则加入arena中
                    if (battle.arena == "yes")
                    {
                        Arenas.Add(battle);
                    }
                }
            }
        }
示例#3
0
        static public void Init()
        {
            triggerList.Clear();
            foreach (string triggerFile in GameProject.GetFiles("timetrigger"))
            {
                XElement xmlRoot = Tools.LoadXml("Scripts/" + triggerFile);
                foreach (XElement times in xmlRoot.Elements("time"))
                {
                    int         day         = Tools.GetXmlAttributeInt(times, "day");
                    string      storyDialog = Tools.GetXmlAttribute(times, "story");
                    TimeTrigger tt          = new TimeTrigger();
                    tt.time  = day;
                    tt.story = storyDialog;

                    if (times.Element("condition") != null)
                    {
                        foreach (var c in times.Elements("condition"))
                        {
                            EventCondition cd = EventCondition.Parse(c);
                            tt.conditions.Add(cd);
                        }
                    }
                    triggerList.Add(tt);
                }
            }
        }
示例#4
0
 static public void Init()
 {
     ResourceMap.Clear();
     foreach (var resourceXmlFile in GameProject.GetFiles("resources"))
     {
         XElement xmlRoot = Tools.LoadXml("Scripts/" + resourceXmlFile);
         foreach (XElement t in xmlRoot.Elements())
         {
             ResourceMap.Add(Tools.GetXmlAttribute(t, "key"), Tools.GetXmlAttribute(t, "value"));
         }
     }
 }
示例#5
0
        static public void Init()
        {
            Shops.Clear();
            foreach (var shopXmlFile in GameProject.GetFiles("shop"))
            {
                string   path    = "Scripts/" + shopXmlFile;
                XElement xmlRoot = Tools.LoadXml(path);

                foreach (var shopXml in xmlRoot.Elements("sellshop"))
                {
                    SellShop shop = new SellShop();
                    shop.Name   = Tools.GetXmlAttribute(shopXml, "name");
                    shop.PicUrl = ResourceManager.Get(Tools.GetXmlAttribute(shopXml, "pic"));
                    shop.Music  = Tools.GetXmlAttribute(shopXml, "music");
                    Shops.Add(shop);
                }
            }
        }
示例#6
0
 static public void Init()
 {
     Items.Clear();
     ItemTriggerDb.Clear();
     foreach (var itemXmlFile in GameProject.GetFiles("item"))
     {
         XElement xmlRoot = Tools.LoadXml("Scripts/" + itemXmlFile);
         if (xmlRoot.Name == "items")
         {
             foreach (XElement node in Tools.GetXmlElements(xmlRoot, "item"))
             {
                 Items.Add(Item.Parse(node));
             }
         }
         else if (xmlRoot.Name == "item_triggers")
         {
             foreach (XElement node in Tools.GetXmlElements(xmlRoot, "item_trigger"))
             {
                 ItemTriggerDb.Add(ITTriggerDb.Parse(node));
             }
         }
     }
 }
示例#7
0
        static public void Init()
        {
            bigMaps.Clear();
            foreach (var eventXmlFile in GameProject.GetFiles("map"))
            {
                XElement xmlRoot  = Tools.LoadXml("Scripts/" + eventXmlFile);
                XElement mapsRoot = Tools.GetXmlElement(xmlRoot, "maps");
                if (mapsRoot == null || mapsRoot.Element("map") == null)
                {
                    continue;
                }
                foreach (var map in Tools.GetXmlElements(mapsRoot, "map"))
                {
                    BigMap bigMap = new BigMap();

                    bigMap.Name = Tools.GetXmlAttribute(map, "name");
                    //只抓取大地图的位置信息,其他的抓取人物信息
                    if (bigMap.Name != "大地图")
                    {
                        continue;
                    }
                    bigMap.xmlNode = map;
                    bigMap.Pic     = Tools.GetXmlAttribute(map, "pic");
                    foreach (var music in map.Element("musics").Elements("music"))
                    {
                        bigMap.Musics.Add(Tools.GetXmlAttribute(music, "name"));
                    }
                    foreach (XElement t in map.Elements("location"))
                    {
                        string   name     = Tools.GetXmlAttribute(t, "name");
                        Location location = new Location();
                        location.name        = name;
                        location.description = Tools.GetXmlAttribute(t, "description");
                        location.x           = Tools.GetXmlAttributeInt(t, "x");
                        location.y           = Tools.GetXmlAttributeInt(t, "y");
                        bigMap.locationList.Add(location);

                        foreach (XElement eventX in t.Elements("event"))
                        {
                            location.events.Add(Event.Parse(eventX));
                        }
                    }
                    bigMaps.Add(bigMap);
                }

                foreach (var map in Tools.GetXmlElements(mapsRoot, "map"))
                {
                    BigMap bigMap = new BigMap();
                    bigMap.xmlNode = map;
                    bigMap.Name    = Tools.GetXmlAttribute(map, "name");
                    if (map.Attribute("desc") != null)
                    {
                        bigMap.desc = Tools.GetXmlAttribute(map, "desc");
                    }

                    //抓取人物信息
                    if (bigMap.Name == "大地图")
                    {
                        continue;
                    }
                    bigMap.Pic = Tools.GetXmlAttribute(map, "pic");
                    if (map.Element("musics") != null)
                    {
                        foreach (var music in map.Element("musics").Elements("music"))
                        {
                            bigMap.Musics.Add(Tools.GetXmlAttribute(music, "name"));
                        }
                    }
                    foreach (XElement t in map.Elements("maprole"))
                    {
                        string  roleKey = Tools.GetXmlAttribute(t, "roleKey");
                        MapRole mapRole = new MapRole();
                        mapRole.roleKey = roleKey;
                        if (t.Attribute("pic") != null)
                        {
                            mapRole.pic = Tools.GetXmlAttribute(t, "pic");
                        }
                        if (t.Attribute("description") != null)
                        {
                            mapRole.description = Tools.GetXmlAttribute(t, "description");
                        }
                        if (t.Attribute("hide") != null)
                        {
                            if (Tools.GetXmlAttributeInt(t, "hide") == 0)
                            {
                                mapRole.hide = false;
                            }
                        }
                        bigMap.roleList.Add(mapRole);
                        foreach (XElement eventX in t.Elements("event"))
                        {
                            mapRole.events.Add(Event.Parse(eventX));
                        }
                    }
                    bigMaps.Add(bigMap);
                }
            }

            if (Configer.Instance.Debug)
            {
                App.DebugPanel.InitMaps(bigMaps);
            }
        }
示例#8
0
 public static void Init()
 {
     project = AnimationProject.Load(GameProject.GetFiles("animation"));
 }
示例#9
0
        public static void init()
        {
            talentDic.Clear();
            foreach (string talentXmlFile in GameProject.GetFiles("talent"))
            {
                XElement xmlRoot = Tools.LoadXml("Scripts/" + talentXmlFile);
                foreach (var roleTalentNode in xmlRoot.Elements("roleTalent"))
                {
                    RoleTalent roleTalent = new RoleTalent();
                    roleTalent.key     = Tools.GetXmlAttribute(roleTalentNode, "key");
                    roleTalent.talents = new List <Talent>();
                    foreach (var talentNode in roleTalentNode.Elements("talent"))
                    {
                        Talent talent = new Talent();
                        talent.conditions = new List <TalentCondition>();
                        talent.effects    = new List <TalentEffect>();
                        foreach (var conditionNode in talentNode.Elements("condition"))
                        {
                            TalentCondition talentCondition = new TalentCondition();
                            talentCondition.type  = Tools.GetXmlAttribute(conditionNode, "type");
                            talentCondition.value = Tools.GetXmlAttribute(conditionNode, "value");
                            talent.conditions.Add(talentCondition);
                        }
                        foreach (var effectNode in talentNode.Elements("effect"))
                        {
                            TalentEffect talentEffect = new TalentEffect();
                            talentEffect.type  = Tools.GetXmlAttribute(effectNode, "type");
                            talentEffect.value = Tools.GetXmlAttribute(effectNode, "value");

                            //判断类别
                            switch (talentEffect.type)
                            {
                            case "攻击加成":
                                talentEffect.effectEnum = TalentEffectEnum.attackEffect;
                                break;

                            case "防御加成":
                                talentEffect.effectEnum = TalentEffectEnum.defenceEffect;
                                break;

                            default:
                                talentEffect.effectEnum = TalentEffectEnum.other;
                                break;
                            }

                            talent.effects.Add(talentEffect);
                            if (!talent.effectEnum.Contains(talentEffect.effectEnum))
                            {
                                talent.effectEnum.Add(talentEffect.effectEnum);
                            }
                        }

                        if (talentNode.Element("showword") != null)
                        {
                            talent.showword = new Showword();
                            XElement showwordNode = talentNode.Element("showword");
                            if (showwordNode.Attribute("probability") != null)
                            {
                                talent.showword.probability = Tools.GetXmlAttributeFloat(showwordNode, "probability");
                            }
                            foreach (var wordNode in showwordNode.Elements("word"))
                            {
                                talent.showword.word.Add(Tools.GetXmlAttribute(wordNode, "value"));
                            }
                        }

                        roleTalent.talents.Add(talent);
                    }
                    talentDic.Add(roleTalent.key, roleTalent);
                }
            }
        }
示例#10
0
        static public void Init()
        {
            Towers.Clear();
            Conditions.Clear();
            BonusItems.Clear();
            TowerDesc.Clear();
            foreach (var mapXmlFile in GameProject.GetFiles("tower"))
            {
                XElement xmlRoot = Tools.LoadXml("Scripts/" + mapXmlFile);
                foreach (XElement node in xmlRoot.Elements("tower"))
                {
                    string key    = Tools.GetXmlAttribute(node, "key");
                    int    number = Tools.GetXmlAttributeInt(node, "number");
                    if (node.Attribute("desc") != null)
                    {
                        TowerDesc[key] = Tools.GetXmlAttribute(node, "desc");
                    }
                    List <Battle> battles = new List <Battle>();
                    battles.Clear();
                    battles.Capacity = number;
                    foreach (XElement map in node.Element("maps").Elements("map"))
                    {
                        String battleKey = Tools.GetXmlAttribute(map, "key");
                        int    index     = Tools.GetXmlAttributeInt(map, "index");
                        battles.Add(BattleManager.GetBattle(battleKey));

                        //处理奖励物品
                        List <BonusItem> items = new List <BonusItem>();
                        items.Clear();
                        foreach (XElement item in map.Elements("item"))
                        {
                            string itemKey    = Tools.GetXmlAttribute(item, "key");
                            int    itemNumber = 0;
                            double itemProb   = 1.0;
                            if (item.Attribute("number") != null)
                            {
                                itemNumber = Tools.GetXmlAttributeInt(item, "number");
                            }
                            if (item.Attribute("probability") != null)
                            {
                                itemProb = (double)Tools.GetXmlAttributeFloat(item, "probability");
                            }

                            items.Add(new BonusItem(itemKey, itemNumber, itemProb));
                        }
                        BonusItems.Add(battleKey, items);
                    }
                    Towers.Add(key, battles);

                    //开启天关的条件
                    List <EventCondition> conditions = new List <EventCondition>();
                    conditions.Clear();
                    foreach (XElement condition in node.Element("conditions").Elements("condition"))
                    {
                        EventCondition cond = new EventCondition();
                        cond.type  = Tools.GetXmlAttribute(condition, "type");
                        cond.value = Tools.GetXmlAttribute(condition, "value");
                        if (condition.Attribute("number") != null)
                        {
                            cond.number = Tools.GetXmlAttributeInt(condition, "number");
                        }
                        conditions.Add(cond);
                    }
                    Conditions.Add(key, conditions);
                }
            }
        }