public void Draw(GameTime gt) { if (showTime > 0) { if (showTime % 400 > 200) { Game.SpriteBatch.Begin(); numberRenderer.DrawNumber(Value, Position); Game.SpriteBatch.End(); } showTime -= gt.ElapsedGameTime.Milliseconds; } }
public void Draw(GameTime gt) { Game.SpriteBatch.Begin(); numberRenderer.DrawNumber(Value, Position); Game.SpriteBatch.End(); }