public static void Main(string[] args) { var renderer = new Renderer(); var engine = new Engine(renderer); //ddd //testing the hero creation engine.CreateHero("assassin", "radoi", new char[,] { { 'O' } }); //Console.WriteLine(engine.GetHero.GetType() ); Hero hero = engine.GetHero; hero.TopLeft = new MatrixCoords(5, 5); engine.GetRenderer.EnqueueForRendering(hero); engine.GetRenderer.RenderAll(); DrawTestIntro(); //test }
public Engine(Renderer render) { this.renderer = render; var units = new List<Unit>(); }