public GameObject(Coordinates topLeft, char[,] body) { this.TopLeft = topLeft; this.Body = body; this.ObjectColor = GameObject.defaultColor; this.isDestroyed = false; }
public MovableObject(Coordinates topLeft, Coordinates speed, char[,] body) : base(topLeft, body) { this.Speed = speed; }
public TimeText(Coordinates topLeft) : base(topLeft, new char[,] { { '0' } }) { TimeText.playedTime = new DateTime(); this.Body = this.GetImage(); }
public Scores(Coordinates topLeft) : base(topLeft, new char[,] { { '0' } }) { this.Score = 0; this.Body = this.GetImage(); }
public ExplodingBlock(Coordinates topLeft, char[,] body) : base(topLeft, new Coordinates(1, 0), body) { }
public FallingBlock(Coordinates topLeft, Coordinates speed, char[,] body) : base(topLeft, speed, body) { }
public Text(Coordinates topLeft, char[,] body) : base(topLeft) { this.Body = body; }
public StaticObject(Coordinates topLeft) : base(topLeft, StaticObject.body) { }
public StaticObject(Coordinates topLeft, ConsoleColor color) : this(topLeft) { this.ObjectColor = color; }
public InfoWall(Coordinates topLeft, char[,] body) : base(topLeft) { this.ObjectColor = ConsoleColor.DarkGreen; this.Body = body; }