public void runmove(int move) { //Console.WriteLine("runmove field"); //Board.console_print(true, Board.piece); switch (move) { case 0: Board.piece.left_move(ref Board); break; case 1: Board.piece.right_move(ref Board); break; case 2: Board.piece.left_rotation(ref Board); break; case 3: Board.piece.right_rotation(ref Board); break; case 4: Board.piece.soft_drop_floor(ref Board); break; case 5: atkcnt = lock_piece_calc(); break; case 6: Board.use_hold(); break; case 7: Board.piece.soft_drop(ref Board); break; default: /*Board.piece.soft_drop_floor(ref Board);*/ break; } }
public void runmove(int move) { switch (move) { case 0: Board.piece.left_move(ref Board); break; case 1: Board.piece.right_move(ref Board); break; case 2: Board.piece.left_rotation(ref Board); break; case 3: Board.piece.right_rotation(ref Board); break; case 5: atkcnt = lock_piece_calc(); break; case 6: Board.use_hold(); break; default: Board.piece.soft_drop_floor(ref Board); break; } }
public void Gamestart() { init(); int atk = 0; for (int i = 0; i < 5; ++i) { F.add_next_piece(Minorule.genebag7int()); } while (!F.isdead) { //F.add_garbage(2); F.add_next_piece(Minorule.genebag7int()); F.Spawn_piece(); //b.setpos(18, 3); //F.console_print(true, F.piece); //F.piece = b; while (!F.piece.locked) { Console.Clear(); F.console_print(true, F.piece); if (F.holdpiece != null) { F.holdpiece.console_print(); } Console.Write(atk); atk = 0; if (F.piece.Tspin) { Console.WriteLine("tspin"); //if (F.piece.mini && row == 1) // Console.WriteLine("mini"); } char a = Console.ReadKey().KeyChar; switch (a) { case 'a': F.piece.left_move(ref F); break; case 'd': F.piece.right_move(ref F); break; case 's': F.piece.soft_drop(ref F); break; case 'w': //F.piece.mino_lock(ref F); atk = lock_piece_calc(); //F.add_garbage(1); break; case 'l': F.piece.right_rotation(ref F); break; case 'k': F.piece.left_rotation(ref F); break; case 'j': F.use_hold(); break; default: break; } } } }