private void button_Click(object sender, RoutedEventArgs e) { if (Convert.ToString(((Button)sender).Content) == "New Game") { GameWnd gamewnd = new GameWnd(); this.Close(); gamewnd.ShowDialog(); /*CanvasBackground.Children.Clear(); * gw.SetGameBackground(CanvasBackground); * move = new Movement(gw.Ceiling, gw.Floor); */ } if (Convert.ToString(((Button)sender).Content) == "Exit") { this.Close(); } run = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.gwnd = ((Jumper.GameWnd)(target)); #line 8 "..\..\GameWnd.xaml" this.gwnd.KeyDown += new System.Windows.Input.KeyEventHandler(this.gwnd_KeyDown); #line default #line hidden return; case 2: this.BackgroundCanvas = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.top = ((System.Windows.Controls.Image)(target)); return; case 4: this.bottom = ((System.Windows.Controls.Image)(target)); return; case 5: this.player = ((System.Windows.Controls.Image)(target)); return; case 6: this.Obstacle_image = ((System.Windows.Controls.Image)(target)); return; case 7: this.Obstacle_top_image = ((System.Windows.Controls.Image)(target)); return; case 8: this.sky = ((System.Windows.Controls.Image)(target)); return; case 9: this.cloud1 = ((System.Windows.Controls.Image)(target)); return; case 10: this.cloud2 = ((System.Windows.Controls.Image)(target)); return; case 11: this.cloud3 = ((System.Windows.Controls.Image)(target)); return; case 12: this.textBlock = ((System.Windows.Controls.TextBlock)(target)); return; case 13: this.Obstacle_2_image = ((System.Windows.Controls.Image)(target)); return; case 14: this.Obstacle_top_2_image = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }