public void Init() { speed = 5;//1000 / speed; player = new Player(game, this, new Rectangle(512, 0, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(0, 736, 1024, 32), Color.SpringGreen, 0, 0);//740 blocks.Add(floor); game.Components.Add(floor); CheckNextBlockSpawn(); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); music = this.game.Content.Load<SoundEffect>("home_at_last"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); points = 0; }
public void Init() { this.player = new Player(game, this, new Rectangle(512, -32, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(-32, 32, 1024 + 64, 32), Color.RoyalBlue, this.speed); blocks.Add(floor); game.Components.Add(floor); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); music = this.game.Content.Load<SoundEffect>("bamboo"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); }
public void Init() { this.player = new Player(game, this, new Rectangle(1024 - 40, 768 - 64, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(1024 - 48, 768 - 32, 48, 1024), Color.Cyan, this.speed, 0); blocks.Add(floor); game.Components.Add(floor); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); music = this.game.Content.Load<SoundEffect>("home_at_last"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); }
protected override void LoadContent() { // Active = true;//For t esting. keyArray = new Keys[] { Keys.A, Keys.B, Keys.C, Keys.D, Keys.E, Keys.F, Keys.G, Keys.H, Keys.I, Keys.J, Keys.K, Keys.L, Keys.M, Keys.N, Keys.O, Keys.P, Keys.Q, Keys.R, Keys.S, Keys.T, Keys.U, Keys.V, Keys.W, Keys.X, Keys.Y, Keys.Z }; LoadHighScores(); background1 = CreateTexture(400, 600, game.graphics); background2 = CreateTexture(370, 570, game.graphics); nameBack1 = CreateTexture(400, 200, game.graphics); namePos1 = new Vector2(312, 284); nameBack2 = CreateTexture(370, 170, game.graphics); namePos2 = new Vector2(327, 299); highscoreTile = CreateTexture(370, 52, game.graphics); enterNameText = new Text(game, "ENTER YOUR NAME", new Vector2 (415, 310), Color.White); enterNameText.OtherLoadContent("HighJakarta_22"); nameText = new Text(game, "Type Your Name", new Vector2 (415, 380), Color.White); nameText.OtherLoadContent("HighJakarta_22"); gameText1 = new Text(game, "", new Vector2(), Color.White); gameText1.OtherLoadContent("HighJakarta_22"); gameText2 = new Text(game, "", new Vector2 (), Color.White); gameText2.OtherLoadContent("HighJakarta_22"); }
public Button(Jump game, ILevel level, Rectangle blockRect, Color color, string txt, int lvl) : base(game, level, blockRect, color, 0) { this.text = new Text(game, txt, new Vector2(blockRect.X, blockRect.Y), Color.Black); this.lvl = lvl; }