/// <summary> /// Update animation for the model. /// </summary> /// <param name="gameTime"></param> public void Update(float elapsedSec) { finalPlayer.InitTransform(); for (int i = 0; i < players.Count;) { if (players[i].Update(elapsedSec)) { players.RemoveAt(i); } else { if (i > 0) { players[i].player.Blend(players[i - 1].player, 1 - players[i - 1].blend); } i++; } } finalPlayer.Update(elapsedSec); if (players.Count > 0) { finalPlayer.Blend(players[players.Count - 1].player, 1 - players[players.Count - 1].blend); } finalPlayer.ApplyCompleteTransform(); //if (player1 != null) //{ // player1.InitTransform(); // if (player2 != null) // { // clipBlend += blendSpeed; // if (clipBlend >= 1) // { // clipBlend = 0; // player1 = player2; // player2 = null; // } // else // { // player2.Update(elapsedSec); // } // } // player1.Update(elapsedSec); // if (player2 != null) // player1.Blend(player2, clipBlend); //blend player2 on player1 // player1.ApplyCompleteTransform(); //} }