public override void Render(GameTime argTime) { var pHost = Game.Host; base.Render(argTime); pHost.setfillStyle("#000"); /* whatever comes below this acquires black color (#000). */ // draws the black board pHost.fillRect(0, 0, Game.Width, Game.Height); mPlayerLeft.Render(argTime); mScoreLeft.Render(argTime); mPlayerRight.Render(argTime); mScoreRight.Render(argTime); mNetObj.Render(argTime); mBallObj.Render(argTime); }