示例#1
0
    public override void Initialize()
    {
        camera          = new PlatformCamera(Core.screen.size);
        Core.mainCamera = camera;         // See "UnityBootstrap.Update()" method

        Core.graphics.ClearAuto(true, Color32.black);

        testtexture = Core.resource.LoadTexture("Sprites/Blender_UV");

        testmaterial = Core.resource.CreateMaterial("Sprites/Default");
        testmaterial.Set("_MainTex", testtexture);

        testmaterial2 = Core.resource.CreateMaterial("Lines/Colored Blended");

        tilemap = Core.resource.LoadTileMap("Tilemaps/Test");
    }
示例#2
0
 public TileMapMeshChunkGenerator(TileMap tileMap, TileLayer tileLayer, TileSet tileSet)
 {
     this.tileMap   = tileMap;
     this.tileLayer = tileLayer;
     this.tileSet   = tileSet;
 }