/// <summary> /// 前一次的处于按下状态的按钮 /// </summary> //直接初始化 //遍历手柄ID寻找 public Joystick() { int IDmax = 2, i = 0; int joystickId; this.JoystickCAPS = new JoystickAPI.JOYCAPS(); for (; i < IDmax; i++) { joystickId = i; if (JoystickAPI.joyGetDevCaps(joystickId, ref this.JoystickCAPS, Marshal.SizeOf(typeof(JoystickAPI.JOYCAPS))) == JoystickAPI.JOYERR_NOERROR) { this.IsConnected = true; this.Name = this.JoystickCAPS.szPname; i = IDmax + 1; } else { this.IsConnected = false; } } if (i == IDmax) { System.Windows.MessageBox.Show("未插入摇杆", "ERROR"); Environment.Exit(0); } //取得游戏手柄的参数信息 }
/// <summary> /// 根据游戏手柄的Id实例化 /// </summary> /// <param name="joystickId"></param> public Joystick(int joystickId) { this.Id = joystickId; this.JoystickCAPS = new JoystickAPI.JOYCAPS(); int test = JoystickAPI.joyGetDevCaps(joystickId, ref this.JoystickCAPS, Marshal.SizeOf(typeof(JoystickAPI.JOYCAPS))); //取得游戏手柄的参数信息 if (test == JoystickAPI.JOYERR_NOERROR) { this.IsConnected = true; System.Console.WriteLine(JoystickAPI.joyGetNumDevs()); this.Name = this.JoystickCAPS.szPname; } else { this.IsConnected = false; //System.Windows.MessageBox.Show("ID为" + joystickId + "的摇杆未插入", "ERROR"); //Environment.Exit(0); } }