/// <summary>
 /// Constructs a new menu entry with the specified text.
 /// </summary>
 public MenuEntry(MenuScreen menu, string text, EntryType type, GameScreen screen)
 {
     _text = text;
     _screen = screen;
     _type = type;
     _menu = menu;
     _scale = 0.9f;
     _alpha = 1.0f;
 }
 /// <summary>
 /// Constructs a new menu entry with the specified text.
 /// </summary>
 public MenuButton(Texture2D sprite, bool flip, Vector2 position, GameScreen screen)
 {
     _screen = screen;
     _scale = 1f;
     _sprite = sprite;
     _baseOrigin = new Vector2(_sprite.Width / 2f, _sprite.Height / 2f);
     _hover = false;
     _flip = flip;
     Position = position;
 }
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (_isInitialized)
            {
                screen.LoadContent();
            }

            _screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }
 public void AddMenuItem(string name, EntryType type, GameScreen screen)
 {
     MenuEntry entry = new MenuEntry(this, name, type, screen);
     _menuEntries.Add(entry);
 }
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (_isInitialized)
            {
                screen.UnloadContent();
            }

            _screens.Remove(screen);
            _screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (_screens.Count > 0)
            {
                TouchPanel.EnabledGestures = _screens[_screens.Count - 1].EnabledGestures;
            }
        }