示例#1
0
        public void CollisionDetectionZomRandom(ZombieRandom zomRandom, int viewportWidth, int viewportHeight, Rectangle bulletRectangle)
        {
            if (bulletRectangle.Intersects(zomRandom.zomRandomRectangle) && bulletAlive == true)
            {
                zomRandom.zomRandomHit = true;
                zomRandom.Respawn(random, viewportWidth, viewportHeight);
                bulletAlive = false;

                score = score + 1;
            }
        }
示例#2
0
        public void CollisionDetectionZomRandom(ZombieRandom zomRandom, int viewportWidth, int viewportHeight, Bullet bullet)
        {
            Rectangle playerRectangle =
                new Rectangle((int)playerPosition.X, (int)playerPosition.Y,
                              mSpriteTexture.Width, mSpriteTexture.Height);

            if (playerRectangle.Intersects(zomRandom.zomRandomRectangle))
            {
                zomRandom.zomRandomHit = true;

                zomRandom.Respawn(random, viewportWidth, viewportHeight);
                playerAlive = false;
                Respawn(viewportWidth, viewportHeight);
                playerHit = true;


                bullet.score = 0;
            }
        }
示例#3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            viewportHeight = graphics.GraphicsDevice.Viewport.Height;
            viewportWidth  = graphics.GraphicsDevice.Viewport.Width;



            random = new Random();

            bullet1 = new Bullet();
            aPlayer = new Player();
            aPlayer.screenBounds = graphics.GraphicsDevice.Viewport.Bounds;

            zomFollow[0] = new ZombieFollow(random);
            zomFollow[1] = new ZombieFollow(random);

            zomRandom[0] = new ZombieRandom(random);
            zomRandom[1] = new ZombieRandom(random);
            base.Initialize();
        }