void Start() { if (null == this.BodySourceManager) { BodySourceManager[] objs = FindObjectsOfType(typeof(BodySourceManager)) as BodySourceManager[]; if (objs.Length > 0) { this.BodySourceManager = objs[0]; } } }
public void Start() { // common for someone to forget to set this so, // if body source manager wasn't set try to find it if (null == this.BodySourceManager) { BodySourceManager[] objs = FindObjectsOfType(typeof(BodySourceManager)) as BodySourceManager[]; if (objs.Length > 0) { this.BodySourceManager = objs[0]; } } }
void Start() { if (null == this.BodySourceManager) { BodySourceManager[] objs = FindObjectsOfType(typeof(BodySourceManager)) as BodySourceManager[]; if (objs.Length > 0) { this.BodySourceManager = objs[0]; } } _Sensor = Windows.Kinect.KinectSensor.GetDefault(); cam = GameObject.Find("Main Camera").GetComponent <Camera>(); resFactorY = (float)Screen.height / 1080; resFactorX = (float)Screen.width / 1920; }
void Update() { if (BodySourceManager == null) { return; } _BodyManager = BodySourceManager.GetComponent <BodySourceManager>(); if (_BodyManager == null) { return; } Kinect.Body[] data = _BodyManager.Bodies; if (data == null) { return; } List <ulong> trackedIds = new List <ulong>(); foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { trackedIds.Add(body.TrackingId); } } List <ulong> knownIds = new List <ulong>(_Bodies.Keys); // First delete untracked bodies foreach (ulong trackingId in knownIds) { if (!trackedIds.Contains(trackingId)) { Destroy(_Bodies[trackingId]); _Bodies.Remove(trackingId); } } foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { if (!_Bodies.ContainsKey(body.TrackingId)) { _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId); } RefreshBodyObject(body, _Bodies[body.TrackingId]); } } }