示例#1
0
        /// <summary>
        /// Creates a copy of the BitmapBuilder.
        /// </summary>
        public BitmapBuilder Clone()
        {
            BitmapBuilder b = new BitmapBuilder();

            b.CopyFrom(this);
            return(b);
        }
示例#2
0
 /// <summary>
 /// Copies a BitmapBuilder from another BitmapBuilder.
 /// </summary>
 /// <param name="b"></param>
 public void CopyFrom(BitmapBuilder b)
 {
     bitmap = b.bitmap;
     data   = b.data;
     g      = b.g;
     Bounds = b.Bounds;
 }
示例#3
0
 /// <summary>
 /// Starts recalculation of the painter.
 /// </summary>
 public override void Start(Plot plot)
 {
     base.Start(plot);
     if (Recalc)
     {
         cache = new BitmapBuilder(plot.Bounds);
         cache.Graphics.Clear(Color.Transparent);
         plot.MaxProgress += plot.Bounds.Width * plot.Bounds.Height;
     }
 }
示例#4
0
        /// <summary>
        /// Recalculates the Painter.
        /// </summary>
        public override void Calc(Plot plot)
        {
            int           X, Y;
            Plot2D        plot2D = (Plot2D)plot;
            BitmapBuilder bmp    = cache;
            Rectangle     r      = plot2D.Bounds;

            if (Recalc)
            {
                unsafe {
                    lock (this) {
                        int * pixel;
                        Color c;
                        bmp.Lock();
                        pixel = bmp.Pixel(r.X, r.Y);
                        for (Y = r.Y; Y < r.Y + r.Height; Y++)
                        {
                            if (plot2D.DrawStop)
                            {
                                break;
                            }
                            for (X = r.X; X < r.X + r.Width; X++)
                            {
                                if (plot2D.DrawStop)
                                {
                                    break;
                                }
                                try {
                                    c = F.f(plot2D.WorldCoordinateX(X), plot2D.WorldCoordinateY(Y));
                                } catch (ThreadAbortException ex) {
                                    throw ex;
                                } catch (Exception e) {
                                    if (F.ThrowOnErrors)
                                    {
                                        throw e;
                                    }
                                    else
                                    {
                                        c = Color.Transparent;
                                    }
                                }
                                *pixel = c.ToArgb();
                                pixel++;
                            }
                            plot2D.Progress += r.Width;
                        }
                        bmp.Unlock();
                    }
                }
                Recalc = plot.DrawStop;
            }
        }
示例#5
0
        /// <summary>
        /// Fills a rectangle with the gradient.
        /// </summary>
        /// <param name="g">The <see cref="Graphics"/> object to draw to.</param>
        /// <param name="gradient">The gradient to use.</param>
        /// <param name="frame">The rectangle to fill with the gradient.</param>
        /// <param name="direction">The direction of the gradient.</param>
        public static void FillRectangle(Graphics g, IGradient gradient, Rectangle frame, Direction direction)
        {
            BitmapBuilder bmp     = null;
            int           N       = 0;
            bool          reverse = false;

            switch (direction)
            {
            case Direction.Down:
                N       = frame.Height;
                bmp     = new BitmapBuilder(new Rectangle(0, 0, 1, N));
                reverse = false;
                break;

            case Direction.Up:
                N       = frame.Height;
                bmp     = new BitmapBuilder(new Rectangle(0, 0, 1, N));
                reverse = true;
                break;

            case Direction.Left:
                N       = frame.Width;
                bmp     = new BitmapBuilder(new Rectangle(0, 0, N, 1));
                reverse = true;
                break;

            case Direction.Right:
                N       = frame.Width;
                bmp     = new BitmapBuilder(new Rectangle(0, 0, N, 1));
                reverse = false;
                break;
            }
            bmp.Lock();
            unsafe {
                int *pixel = bmp.Pixel(0, 0);
                for (double x = 0; x < N; x++)
                {
                    try {
                        if (reverse)
                        {
                            *pixel = gradient.Color((N - x - 1) / N).ToArgb();
                        }
                        else
                        {
                            *pixel = gradient.Color(x / N).ToArgb();
                        }
                    } catch {
                        *pixel = Color.Transparent.ToArgb();
                    }
                    pixel++;
                }
            }
            bmp.Unlock();
            TextureBrush t  = new TextureBrush(bmp.Bitmap);
            Matrix       T0 = g.Transform.Clone();
            Matrix       T  = g.Transform.Clone();

            T.Translate(frame.X, frame.Y);
            g.Transform = T;
            g.FillRectangle(t, new Rectangle(0, 0, frame.Width, frame.Height));
            g.Transform = T0;
        }