public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; /*MelonModLogger.Log($@"oppm----------------- * SteamID: {oppm.playerId} * LeftHand: {oppm.lHandPos.ToString()} * RightHand: {oppm.rHandPos.ToString()} * Head: {oppm.headPos.ToString()} * ---------------------");*/ } break; } case MessageType.PlayerPosition: { PlayerPositionMessage ppm = new PlayerPositionMessage(msg); if (playerObjects.ContainsKey(ppm.playerId)) { PlayerRep pr = GetPlayerRep(ppm.playerId); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; MelonModLogger.Log($@"ppm------------------ SteamID: {ppm.playerId} LeftHand: {ppm.lHandPos.ToString()} RightHand: {ppm.rHandPos.ToString()} Head: {ppm.headPos.ToString()} ---------------------"); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); MelonModLogger.Log($"Received object sync"); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } //oh, yeah // but that's in the loop and won't bring if it doesn't deserialize the objects correctly break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { State = "Connected to a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); break; } } } } { if (GlobalStorage.Instance.MasterHMDAndInputController != null) { PlayerPositionMessage ppm = new PlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; SendToServer(ppm.MakeMsg(), P2PSend.Unreliable); } foreach (var id in ObjectIDManager.objects.Keys) { ObjectIDManager.GetObject(id).gameObject.GetComponent <Rigidbody>().isKinematic = true; } } }