public IEnumerator PhysicSyncLoad() { ObjectIDManager.objects.Clear(); yield return(new WaitForSeconds(3)); MelonModLogger.Log("Getting and adding all Rigidbodies"); var rbs = FindObjectsOfType <Rigidbody>(); foreach (var rb in rbs) { if (rb.gameObject.transform.root.gameObject.name.Contains("HMD") || rb.isKinematic == true || rb.gameObject.GetComponent <ButtonController>() || rb.gameObject.GetComponent <MechanicalPushButtonController>()) { Features.PatchTools.blacklist.Add(rb.GetInstanceID()); continue; } var sso = rb.gameObject.AddComponent <ServerSyncedObject>(); var idHolder = rb.gameObject.AddComponent <IDHolder>(); idHolder.ID = ObjectIDManager.GenerateID(sso); ObjectIDManager.AddObject(idHolder.ID, sso); // MelonModLogger.Log($"added {rb.gameObject.name} with generated id {idHolder.ID.ToString()}"); } }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.Join: { if (msg.ReadByte() != JobSimulatorMultiplayer.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); SteamNetworking.SendP2PPacket(packet.Value.SteamId, m2.GetBytes(), -1, 0, P2PSend.Reliable); SteamNetworking.CloseP2PSessionWithUser(packet.Value.SteamId); } else { MelonModLogger.Log("Player joined with SteamID: " + packet.Value.SteamId); players.Add(packet.Value.SteamId); MelonModLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; smallPlayerIds.Add(packet.Value.SteamId, newPlayerId); largePlayerIds.Add(newPlayerId, packet.Value.SteamId); smallIdCounter++; string name = msg.ReadUnicodeString(); MelonModLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm2.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = packet.Value.SteamId }; ServerSendToAllExcept(cjm3, P2PSend.Reliable, packet.Value.SteamId); playerObjects.Add(newPlayerId, new PlayerRep(name, packet.Value.SteamId)); RichPresence.SetActivity( new Activity() { State = "Hosting a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = SceneManager.GetActiveScene().name }; SendToId(stm, P2PSend.Reliable, packet.Value.SteamId); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; SendToId(spid, P2PSend.Reliable, packet.Value.SteamId); } break; } case MessageType.Disconnect: { MelonModLogger.Log("Player left with SteamID: " + packet.Value.SteamId); byte smallId = smallPlayerIds[packet.Value.SteamId]; P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { SteamNetworking.SendP2PPacket(p, disconnectMsg.GetBytes(), -1, 0, P2PSend.Reliable); } playerObjects[smallId].Destroy(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == packet.Value.SteamId); smallPlayerIds.Remove(packet.Value.SteamId); break; } case MessageType.PlayerPosition: { if (smallPlayerIds.ContainsKey(packet.Value.SteamId)) { byte playerId = smallPlayerIds[packet.Value.SteamId]; PlayerRep pr = GetPlayerRep(playerId); PlayerPositionMessage ppm = new PlayerPositionMessage(msg); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; /*MelonModLogger.Log($@"--------------------- * SteamID: {pr.steamId.ToString()} * LeftHand: {ppm.lHandPos.ToString()} * RightHand: {ppm.rHandPos.ToString()} * Head: {ppm.headPos.ToString()} * ---------------------");*/ OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage { headPos = ppm.headPos, lHandPos = ppm.lHandPos, rHandPos = ppm.rHandPos, headRot = ppm.headRot, lHandRot = ppm.lHandRot, rHandRot = ppm.rHandRot, playerId = ppm.playerId }; ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId); } break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } break; } default: MelonModLogger.Log("Unknown message type: " + type.ToString()); break; } } } /* * foreach (var pair in ObjectIDManager.objects) * { * ServerSyncedObject sso = pair.Value; * if (sso.NeedsSync()) * { * // Sync it * pair.Value.lastSyncedPos = pair.Value.transform.position; * pair.Value.lastSyncedRotation = pair.Value.transform.rotation; * * ObjectSyncMessage osm = new ObjectSyncMessage * { * ID = sso.IDHolder.ID, * position = pair.Value.transform.position, * rotation = pair.Value.transform.rotation * }; * * //ServerSendToAll(osm, P2PSend.Unreliable); * } * } */ SendSync(); if (GlobalStorage.Instance.MasterHMDAndInputController != null) { OtherPlayerPositionMessage ppm = new OtherPlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; ServerSendToAll(ppm, P2PSend.Unreliable); } }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; /*MelonModLogger.Log($@"oppm----------------- * SteamID: {oppm.playerId} * LeftHand: {oppm.lHandPos.ToString()} * RightHand: {oppm.rHandPos.ToString()} * Head: {oppm.headPos.ToString()} * ---------------------");*/ } break; } case MessageType.PlayerPosition: { PlayerPositionMessage ppm = new PlayerPositionMessage(msg); if (playerObjects.ContainsKey(ppm.playerId)) { PlayerRep pr = GetPlayerRep(ppm.playerId); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; MelonModLogger.Log($@"ppm------------------ SteamID: {ppm.playerId} LeftHand: {ppm.lHandPos.ToString()} RightHand: {ppm.rHandPos.ToString()} Head: {ppm.headPos.ToString()} ---------------------"); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); MelonModLogger.Log($"Received object sync"); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } //oh, yeah // but that's in the loop and won't bring if it doesn't deserialize the objects correctly break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { State = "Connected to a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); break; } } } } { if (GlobalStorage.Instance.MasterHMDAndInputController != null) { PlayerPositionMessage ppm = new PlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; SendToServer(ppm.MakeMsg(), P2PSend.Unreliable); } foreach (var id in ObjectIDManager.objects.Keys) { ObjectIDManager.GetObject(id).gameObject.GetComponent <Rigidbody>().isKinematic = true; } } }