private void CreateZone(XElement zoneXml) { var players = zoneXml.Descendants("ZoneGroupMember").Where(x => x.Attribute("Invisible") == null).ToList(); if (players.Count > 0) { var zone = new SonosZone((string)zoneXml.Attribute("Coordinator")); foreach (var playerXml in players) { var player = new SonosPlayer { Name = (string)playerXml.Attribute("ZoneName"), UUID = (string)playerXml.Attribute("UUID"), ControlPoint = ControlPoint }; zone.AddPlayer(player); Players.Add(player); // This can happen before or after the topology event... if (playerDevices.ContainsKey(player.UUID)) { player.SetDevice(playerDevices[player.UUID]); } } Zones.Add(zone); } }
public void AddPlayer(SonosPlayer player) { if (player.UUID == CoordinatorUUID) { Coordinator = player; } players.Add(player); }
public void AddPlayer(SonosPlayer player) { if (player.UUID == CoordinatorUUID) { Coordinator = player; } players.Add(player); }
private void CreateZone(XElement zoneXml) { var players = zoneXml.Descendants("ZoneGroupMember").Where(x => x.Attribute("Invisible") == null).ToList(); if (players.Count > 0) { var zone = new SonosZone((string) zoneXml.Attribute("Coordinator")); foreach (var playerXml in players) { var player = new SonosPlayer { Name = (string) playerXml.Attribute("ZoneName"), UUID = (string) playerXml.Attribute("UUID"), ControlPoint = ControlPoint }; zone.AddPlayer(player); Players.Add(player); // This can happen before or after the topology event... if (playerDevices.ContainsKey(player.UUID)) { player.SetDevice(playerDevices[player.UUID]); } } Zones.Add(zone); } }