void ILogHandler.LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
            {
                UnityDebugLogEvent unityDebugLogEvent = new UnityDebugLogEvent(logType, context, format, args);

                defaultLogHandler?.LogFormat(logType, context, format, args);
                observers.NotifyNext(unityDebugLogEvent);
            }
            void ILogHandler.LogException(Exception exception, UnityEngine.Object context)
            {
                UnityDebugLogEvent unityDebugLogEvent = new UnityDebugLogEvent(LogType.Error, context, exception.ToString());

                defaultLogHandler?.LogException(exception, context);
                observers.NotifyNext(unityDebugLogEvent);
            }