public static float GetVertexHeight(MaterialOptions data, ModeOptions mode, Vector3 worldPos, float time) { float height = GetWaveHeight(data.Wave, mode.Wave, worldPos, time); height += GetRippleHeight(mode.Ripple, worldPos); return(height); }
public static float GetVertexHeight(MaterialOptions data, ModeOptions mode, Vector3 worldPos) { return(GetVertexHeight(data, mode, worldPos, DefaultTime)); }
public void Lerp(MaterialOptions v0, MaterialOptions v1, float t) { Accessor.Lerp(v0, v1, this, t); }