示例#1
0
        public JiggleGame()
        {
            graphics = new GraphicsDeviceManager(this);
            content  = new ContentManager(Services);


            graphics.SynchronizeWithVerticalRetrace = true;
            this.IsFixedTimeStep = true;

            physicSystem = new PhysicsSystem();

            graphics.SynchronizeWithVerticalRetrace = false;
            this.IsFixedTimeStep = false;
            //physicSystem.CollisionSystem = new CollisionSystemGrid(32, 32, 32, 30, 30, 30);
            //physicSystem.CollisionSystem = new CollisionSystemBrute();
            physicSystem.CollisionSystem = new CollisionSystemSAP();

            physicSystem.EnableFreezing = true;
            physicSystem.SolverType     = PhysicsSystem.Solver.Normal;
            physicSystem.CollisionSystem.UseSweepTests = true;

            physicSystem.NumCollisionIterations           = 10;
            physicSystem.NumContactIterations             = 10;
            physicSystem.NumPenetrationRelaxtionTimesteps = 15;

            camera = new Camera(this);

            FrameRateCounter physStats = new FrameRateCounter(this, this.physicSystem);

            debugDrawer         = new DebugDrawer(this);
            debugDrawer.Enabled = false;

            Components.Add(physStats);
            Components.Add(camera);
            Components.Add(debugDrawer);

            physStats.DrawOrder   = 2;
            debugDrawer.DrawOrder = 3;

            this.IsMouseVisible = true;
            this.Window.Title   = "JigLibX Physic Library " + System.Reflection.Assembly.GetAssembly(typeof(PhysicsSystem)).GetName().Version.ToString();
        }
示例#2
0
        public JiggleGame()
        {
            graphics = new GraphicsDeviceManager(this);
            content = new ContentManager(Services);

            graphics.SynchronizeWithVerticalRetrace = true;
            this.IsFixedTimeStep = true;

            physicSystem = new PhysicsSystem();

            graphics.SynchronizeWithVerticalRetrace = false;
            this.IsFixedTimeStep = false;
            //physicSystem.CollisionSystem = new CollisionSystemGrid(32, 32, 32, 30, 30, 30);
            //physicSystem.CollisionSystem = new CollisionSystemBrute();
            physicSystem.CollisionSystem = new CollisionSystemSAP();

            physicSystem.EnableFreezing = true;
            physicSystem.SolverType = PhysicsSystem.Solver.Normal;
            physicSystem.CollisionSystem.UseSweepTests = true;

            physicSystem.NumCollisionIterations = 8;
            physicSystem.NumContactIterations = 8;
            physicSystem.NumPenetrationRelaxtionTimesteps = 15;

            camera = new Camera(this);

            FrameRateCounter physStats = new FrameRateCounter(this, this.physicSystem);

            debugDrawer = new DebugDrawer(this);
            debugDrawer.Enabled = false;

            Components.Add(physStats);
            Components.Add(camera);
            Components.Add(debugDrawer);

            physStats.DrawOrder = 2;
            debugDrawer.DrawOrder = 3;

            this.IsMouseVisible = true;
            this.Window.Title = "JigLibX Physic Library " + System.Reflection.Assembly.GetAssembly(typeof(PhysicsSystem)).GetName().Version.ToString();
        }